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Jundroo Games

2305 results found

  1. Keep orbial lines visible (map view)

    Keep orbial lines visible (map view), instead of completely fading them out when you zoom in (closer). Keeping them would make accurate orbital transfers far easier.

    3 votes
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  2. 18 votes
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  3. bottons for centering screen (map view)

    Add some buttons to center the screen on the craft on the craft, or the craft's apoapsis/periapsis, regardless of the zoom setting. This would be really good for accurate orbital transfers.

    2 votes
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  4. Pistons

    These would be as thick as a detacher when retracted, as long as a fuselage when unretracted. Activate to change states. You could attach multiple pistons together and activate at once to have a larger moving part.

    1 vote
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  5. Throttle resolution

    Much more resolution is needed on the throttle, say 5% or 2%. It is currently difficult to get a good landing with the current 10 throttle steps – the effect of which is amplified with the smaller engines. Also, 10% jumps can make a stack unstable (mine actually break).

    8 votes
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  6. Thrust vector control

    Is it possible to give the PID feedback variables so we can configure how the ('gimbals' for the) engines respond? This could help with stability and flyability. I'm guessing offering those controls is not as easy as it sounds.

    2 votes
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  7. x10 stability

    Apply full physics processing at x10 when element count is less than a certain level, say 10 elements, so there is no instability for smaller ships while still running at 10x speed. Larger ships tend not to be unstable anyway, so those the existing short-cuts (whatever they are) can still be applied.

    2 votes
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  8. Stylus control

    For those of us who like to use a stylus, it would be great to be able to activate the apoapsis/periapsis/encounter buttons using the device’s stylus (not just with the touch-screen) E.G. with the Galaxy Notes.
    Would also be good to zoom using the stylus (like google maps: click, release, then drag)

    2 votes
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  9. Please use default device keyboard

    My device have a small screen and i'm pain.

    16 votes
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  10. 18 votes
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  11. Allow user to submit challenges, like:

    Landing on other planets
    Landing rovers
    Making a return trip from the moon
    Smupiter altitude challenge
    Add comets
    Change starting position of orbiting bodies
    Add more moons
    Etc..

    Please for the sake of all man and woman kind fix the orientation.. Landing a rover on Saturn upsidedown is unnecessary!!

    Great game, thanks!!

    33 votes
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  12. Add Chromecast support when the SDK is available.

    Add the ability to cast the live view to the TV and use the phone as the controller and display the map view.

    8 votes
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  13. 6 votes
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  14. Smupiter altitude challenge

    Seems simple enough, and based on my experiences escaping from SOI should be neigh impossible.

    It would also push rocket builders to the limit; it takes careful design to prevent the rocket from crushing itself prior to takeoff, careful balancing of thrust to prevent it accelerating too fast in atmos, thruster positioning to prevent it ripping itself apart... I can land anything, anywhere and if its an inner smanet, return my budding little commies back home again too, but i can't push past 3k above the surface.

    And I know of only one redditor who has achieved 10k, and he's…

    8 votes
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  15. A "help" section, or an active reddit/r/simplerockets plugin in-game.

    I oftentimes find myself confused on where to find the latest and greatest news on the game, and finding peoples recommended rockets can be very challenging. Maybe a dedicated "share" and "help" menu could be added? You know, browse the forum from within the app, and view and download other users rockets to try them out for yourself, or modify them and call them your own.

    6 votes
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  16. Modify the ship editor to allow a "copy and paste" function.

    Modify the ship editor to allow a "copy and paste" function for ship sections. This would speed up large builds enormously! Perhaps by dragging or building the desired section into a box area at the side of the screen, then a button to 'print' replicas.

    Smastronut

    9 votes
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  17. Super Parts

    1. Nuclear Reactor. A Nuclear Reactor would function like a Battery Compartment or Super Capacitor but be SUPER heavy (despite being the size of the Sloshy T 1500) never need Recharging and Recharge Battery Compartments and Super Capacitors.

    2. Plazma Drive (misspelling on purpose). Plazma Drive would be a ridiculously heavy and powerful Engine consuming Fuel and/or Power at equally ridiculous rates. It would not be compatible with a Nuclear Reactor. (perhaps because of instability over 60% output?) I have a name in mind for it; Thunderstorm 6000. It's description; Experimental high output Engine. Details Top Secret.

    3. Super Huge Fuel Tank. A…

    3 votes
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  18. add RCS thrusters to move ship wile engins are off

    Its a truble moveing your ship with only the ships engines and can mess up you orbits and trjectorytrjectory

    6 votes
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  19. More parts

    Add fins for stability and RCS. More rockets and maybe a campaign mode where you have to do research to unlock new parts.

    5 votes
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  20. Make a zoom slider

    Make a slider under the "unlock heading" button, or under the warp buttons.

    128 votes
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