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  1. Suggestions for SR2

    1. Re-Entry effects that occur when entering an atmosphere at high speeds.
    2. Tidal locking "Could be toggled by the user"
    3. Asteroids "would spawn at random around the Sol in between Smars and Smupiter, no gravity/can be moved"
    4. Grapple part "can be used to grapple onto an Asteroid or Smalley"
    5. Multiple Space Capsules "allowing for multiple ships to be made in one build.
    7 votes
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  2. Rocket parts and outer space

    Add some rocket parts and and rocket cockpits and stuff like that and add space when you get to a certain height

    7 votes
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  3. add more weapons

    naval guns like 18in guns and Anti Aircraft guns and torpedos as well as cruise missiles and Surface to air missiles also tank cannons like 105 mm and machine guns like the M2

    7 votes
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  4. Water Physics

    Add water physics so that we can control water. Also we can carry water and throw it or drop it. Thus we can make firefighting planes.

    7 votes
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  5. Helicopter Parts

    I think this game should have...
    •Helicopter propellers
    •Swash plates
    •Helicopter engines
    •Tail rotors
    If needed, the size, horsepower, number of propellers, blade type, and prop pitch can be edited.

    7 votes
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  6. Mini map

    A map of some kind to show where you and other locations are (i.e. Islands, battle Ships, etc.)

    7 votes
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  7. Ejection seats

    Add a new Abort action group which ejects the pilot from the cockpit and lets him land with a chute!

    7 votes
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  8. gunner position

    ai machine that shoots at the nearest air target if damaged gunner does not work

    7 votes
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    1 comment  ·  SimplePlanes  ·  Admin →
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  9. Include an AI gunner mechanic

    Gunners would be cool because if we want a bomber the we don’t need to recreate gunners. I constantly see planes with attempts to make gunners. How it works is you turn of air to air, and there will be a little aim reticle on every plane but yours. You toggle that little aim reticle and the gunners will open up at 1.5 miles.

    7 votes
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  10. Add wingmen

    Please add a wingman mode were the aircraft of your decision follows you to a target and you can dismiss him or have him rejoin the formation

    7 votes
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  11. Classifications For Vehicles/Planes/Boats

    So you can label your build in the cockpit whether it is an Airplane, Ground Vehicle, Boat or Spaceship. This would make it easier for automatic tags and targeting with all Air-To-Ground and Air-To-Air weapons, e.g. If you were to play Multiplayer, and someone had a car, it would seem more logical if the targeting system recognized that it was a land vehicle, and not an Airplane.

    7 votes
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    1 comment  ·  SimplePlanes  ·  Admin →
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  12. Explosive pellets

    Explosives pellets to detach a payload and stages

    7 votes
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  13. Multiple cockpits

    MULTIPLE ACTIVE COCKPIT
    • SO WE CAN LAUNCH A MINI PLANE FROM THE MAIN MOTHER SHIP AND STILL USE TARGETING FROM BOTH THE SHIPS.

    7 votes
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  14. 7 votes
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  15. Make earth 100% to scale instead of 10%. It would be much more realistic

    I don't like how in SimpleRockets1 earth is only one tenth the size it should be. It bugs me and I really wish it was full scale

    7 votes
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  16. Shiftable range transmission for use with vehicle engines.

    Basically, a transmission with varying range adjustable by vtol or trim. A player would build a vehicle, add an engine, add transmission then select transmission to be used by engine. The player would then add wheels and select the transmission that would send power to the wheel.

    7 votes
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  17. Make a highway through the wright isles

    I suggest a large, wide highway to test our cars to the fullest. While sky Park City tests strength well, there aren't really many places to reach top speed, nor roads wide enough to allow high speed cornering to work, forcing you to stay at under 100mph much of he time. A wide, four Lane highway across the wright isles could solve this, featuring a long, straight bridge to the north runway that would more than allow you to Max out your speed, as well as corners of varying angles through the mountains to allow cornering at Max speed, and/or…

    7 votes
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  18. Com-net

    Ships would need to have a connection with smerth that could be blocked by planets. You would need to have satilies to move the signal around the planets. There could be different levels of difficulty which would of let a signal pass through different levels of planet. The signal would also get weaker over distance (this could also be adjusted), so you would need higher levels of dishes or satilites every few planets. This would require infrastructure for long distance flights which would mean the players would not be able to jump straight to interplanetary landings, and make it a…

    7 votes
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  19. Something that tells you the Distance you traveled

    It tells you the distance you traveled in Nautical Miles. This can help someone find out the range of an aircraft they built.

    7 votes
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  20. Better tournament matching

    Match tournament brackets based on the game experience the players have -> new players start with other new players, etc.
    Read here for detailed explanation:
    https://www.simpleplanes.com/Forums/View/830488/More-fair-tournaments

    7 votes
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