Jundroo Games
2297 results found
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make the anti-air headlight piece similar to the
as an anti-aerial beacon it would be really cool the lights in the night sky illuminating the airport or a mod map
13 votes -
SP Part Health System fix suggestions
Explosion-related
Explosion Force should be divertable by certain shapes, which can throw the damage somewhere else without critically damaging the vehicle.
A Vehicle with most, if not all parts with their partCollisionResponse to "None" still has some disconnecting parts even though the link between the parts did not get destroyed. Make sure that only "Default" and "DisconnectOnly" will be affected by the explosion in these ways:
a) For Default, the explosion destroys the part and sends the parts it's connected to flying, if all parts are set to Default, then it will cause the craft to explode and fall apart.…0 votes -
4 votes
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Scale Aircraft button
I think it would be a really useful tool to have a button in the designer like the mirror button, that allows us to scale our builds up or down without having to change individual parts sizes. I just think it would make it easier to create realistic 1:1 scales, or just to have fun with. Maybe it takes out the talent involved but it could be really helpful to beginners like me
1 vote -
Mod support should be added for iOS
I’m think mods would be cool for iOS I would like nukes and huds
The xml and fine tuner are a good start, but there should be a lot more.1 vote -
It would be interesting if you guys overhaul the car parts
Like adjustable Torque etc.
But i myself like complexity so i would like to see
1. Adjustable piston
2. Adjustable Engine Bore and stroke
3. Atleast a variation of crankshaft
4. Piping? (Idk this is maybe too much)
5. Adjustable Engine type such as v60' , v90' , Inline , and boxer
6. More engine sound3 votes -
Civilization
How about Cities, roads, houses, and civilization? Right now, SP is soooo empty. :(
1 vote -
Translation into foreign languages.
I think that the game has long explored the intercontinental level, and that we need to start translating the game and the site into foreign languages. I suggest to begin with: English, Chinese, Russian, Japanese.
13 votes -
Fuselage Paintings and Drawings
I would like to be able to make logos and designs for my planes, it is very tiring to have to use ultra thin fuselage to make designs on the main fuselage.
3 votes -
Simpleplanes... 2
So, there are things. Many, many things needed.
But, I'll focus on one specific thing. The map.
The map on SP is fine, for now, but the ability to enable small islands, clear water, additional button for Maywar, all need to be done.
Since mobile is, well, mobile, if you had a 100 part plane, for example, going to or using a Maywar map would be fine.
Second thing about maps: AI. The dogfight AI is already horrific. The ship AI too. The ships should have defenses for missiles, sort of like the Ice Base. The carrier should be armed…
7 votes -
3 votes
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Thrust vectoring
Thrust vectoring would be cool, adjustable in engine settings and different axis of it (pitch, yaw, roll)
Pssst aerobatic smoke would also be cool0 votes -
RateOfChange attribute for funky trees
would have a number that rates the amount of change a data input goes through every second.
Say for instance its like: RateOfChange(PitchAngle)
what that would do is allow for pitch (as well as roll and yaw) to be stabilized but not just centered to the horizon. This would also allow for things like vertical speed indicators and G-counters and so on
23 votes -
In the place where you build your plane / car I want to have a wind tunnel feature kind of like the one that shows drag
Just a demonstrate lift or downforce and
3 votes -
3 votes
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Create a togglable function that enable wheels to have connection points on both sides.
Add a setting that allows the car wheels to have a connection point in both sides.
This would allow bikes to be made easier.1 vote -
Parachute delay
everyone that implemented an ejectAble seat, had to over come the Parachute problem.(press ag x to detach then press ag x)
An ejectable seat is launched by a decoupler or detacher, which have their own custom delay, that can be changed.
i would suggest to put the same thing in parachutes, so we can use less activation buttons for 2 things.
An example :
My ejectable seats detacher has a 0.6 delay, and i have to press Ag x. then, after im ejected, i have to quickly press ag y, to open the chute.
with a custom delay Parachutes can…
4 votes -
Square thumb pads
If you’re on mobile, you probably know that one of the biggest issues when flying around your plane is the fact that the control pads are round. WHY ARE THEY ROUND? Having them round is dangerous, because it restricts how much you can move your stick in certain situations such as when you’re doing STOL landings and you need a lot of aleron to correct yourself, and you can’t because you can’t use all that aleron when your pitch is all the way back, so you have to pitch your nose down to move the alerons, and that’s really bad…
100 votes -
Water impact splash
When an aircraft impacts water at big speed, it makes a big splash (depends on the aircraft size), and a splash for when weapon projectiles (bullets, cannons, bombs, torpedoes, rockets.....) hit the water.
2 votes -
A "negate-space" function
Cockpits and high-detail interiors are super time-consuming, considering you need to use ultra-high amounts of parts to get a simple circle, or half circle. A "negate-space" function would work like this:
Build the overall shape of the object you will be subtracting from.
place another block into the object, in the desired form of the negative space you would like
Press a hotkey (CTRL + N?) to subtract space from the block.
Hitbox does not need to change, only the mesh. Could be made more user-friendly by adding a way to select a specific part to subtract from.
This could…3 votes
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