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  1. Side boosters

    Side boosters like SpaceX dragon capsule. It can be helpful for landing on Mars or moons. And it should have powers like Real life, these engines should be able to be attached in side of command pods. or capsule. Example: when you land on Mars, it has thin atmosphere, so landing on it, it would be impossible with small engine with weaker thrust. So We need those engines. Small and strong. And I need it because of landing a rover. Like Curiosity landing.

    • Venus
    36 votes
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  2. Online universes where everyone can build

    You can create a smolar system that is shared publicly of with specific people so that they can interact with the same smolar system! This could go great with the planet building thing to have a shared universe for friendly teamwork or war between planets

    6 votes
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  3. Better realism

    The suspension is so hard. A giant car can run on a engine of 100hp. When you crash it just goes into pieces. Better environment like random gusts and winds. More hostile enymies. And majority of planes can take off in like...LESS THAN 100 FEET especially the stock bomber. Screens for like rc stuff. Helicopter parts like better gyro for hovering and yaw steadiness because if you yaw it just keeps on going. And why the heck is the ww2 ship so far off coast between the krakobloa and snow stone. And better water physics. Should also add gases so…

    8 votes
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  4. More customization on guns

    Ammo Type Sim: Explosive bullets
    - If explosive = true, allow the user to define an explosive radius (explosionRadius = number), where all parts in the radius receive some percentage of the round’s damage based on the distance from the point of detonation. Cannot damage parts behind another part.

    Ammo Type Sim: Proximity fuse
    - (Requires explosive = true)
    - If proximityFuse = true, Enable proximityDetonationRangeMin and proximityDetonationRangeMax for guns.

    Ammo Type Sim: Smart (guided) bullets
    - If smartAmmo = true, Enable lockTime, minRange, maxRange, maxHeadingAngleAdjustmentRate, maxVelocityAngleAdjustmentRate, and maxTargetingAngle for guns
    - Can be shaken off and can be distracted…

    1 vote
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  5. A Robotic Arm

    Could you add a robotic arm like the Canadarm? It could be handy for picking up things, hanging on to other shuttles, and repairing satellites.

    8 votes
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  6. Add alarms

    Simpleplanes needs alarms for when your plane is going down, Taking damage, Etc.

    3 votes
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  7. German GUI Translation

    I could translate the GUI of Simple Rockets2 into German, of course for free :) It would please me to contribute something to the game. Just write an email if you are interested.

    3 votes
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  8. Better tournament matching

    Match tournament brackets based on the game experience the players have -> new players start with other new players, etc.
    Read here for detailed explanation:
    https://www.simpleplanes.com/Forums/View/830488/More-fair-tournaments

    7 votes
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  9. Asteroid Sampling/Grabbing Instruments

    Since KSP is my favourite game, I'd think Asteroid Sampling/Grabbing Instruments would be a good idea as seen here: https://imgur.com/a/efawlvO (If the link isn't censored.)

    3 votes
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  10. Add a little personality and life

    SR2 gameplay and graphics are already pretty impressive, but there's currently nothing in the game that gives it any character or personality. It feels very... generic.

    It would be great to see some things that add some life and unique personality to the game (like the Kerbals and Kerbal culture do in KSP, though obviously you should do something original). You don't have to go overboard with it, just something to give the game a little flavor and character.

    3 votes
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    0 comments  ·  SimpleRockets2  ·  Admin →
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  11. Easy rendezvous (like a set target and suggested bur kind of thing)

    In the map, allow us to select a target like a station or the smoon and the game will give ou a direction to burn in to encounter the target.

    6 votes
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  12. SR2 for Android

    Everyone's we want simplerockets 2 for Android IOS and other mobiles

    2 votes
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  13. What if you can make a void plane that can get out of the void too

    So if you make a plane that can shoot into the void and get out some how and it lands where you launched

    4 votes
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  14. 1 vote
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    0 comments  ·  SimplePlanes  ·  Admin →
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  15. A cargo bay tool

    You could make à fuselage block empty and adjust the thickness of the walls and chose where the opening Will be

    22 votes
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  16. Realistic Wheel/Tire Damage

    I believe that adding realistic physics for wheel/tire damage would be a great addition to SR2. For example, after being used for a long time especially on terrain that the wheel-type isn't designed for, or if the tire gets punctured, the tire could deflate. Or possibly the wheel could pop of from spinning for long amounts of time. I would really appreciate it if this idea were considered as I have always been obsessed with the numerous possibilities but limited physics of the resizable wheel in SP.

    1 vote
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    0 comments  ·  SimpleRockets2  ·  Admin →
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  17. Switchable Command Modules

    I think it would be valuable to have switchable command modules in one craft. For example, in the Apollo XIII mission, they were able to switch control between the lunar module and the command module.

    0 votes
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    0 comments  ·  SimpleRockets2  ·  Admin →
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  18. Magnets

    magnets pulls parts to himself here are some options or settings for it

    force (1-100)
    range (1-100)
    length (1-10)
    width (1-10)
    heigth (1-10)

    3 votes
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    0 comments  ·  SimplePlanes  ·  Admin →
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  19. Rockets with customizable thrust

    As of now, unguided rockets have a fixed thrust, which makes it harder and less practical in more creative uses. I think perhaps it is a good idea to enable maxForwardThrustForce for unguided rockets, so that they can perform better in more creative usages (JATO, solid rocket engines on missiles, rocket-powered engines, SRBs, etc.)

    1 vote
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    0 comments  ·  SimplePlanes  ·  Admin →
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  20. Activation Groups and Logic Gates

    For basics, is it possible to implement a basic "AND" and "NOT" gates into activation groups? I think it would help building more creative designs. For example, with the AND gate it is possible to build better ejection seats, while with the NOT gate it would be possible to build functions that are mutually exclusive, such as firing rates on guns, or reverse thrusters on jets.

    1 vote
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