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  1. Display tool and select the connection id of the part

    The linking tool displays id of parts

    1. We are using the blind connection method, ie you place the component in a bunch of parts but do not know where you want the part to connect to in the new part (A is the part add in blocks B, C, D, E, F, G, H, I, J, K you want A connected to E but sometimes connected to D or H, maybe D, E, F , G) 2. So this tool will directly display the id of the part and the part id that is connected in the game instead of…
    2 votes
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    0 comments  ·  SimpleRockets2  ·  Admin →
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  2. 1 vote
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  3. Add a hole feature

    Please add a hole feature to SimplePlanes like the one in Tinkercad (3D modeling software). It doesn’t need to have attachment points, but at least make it so that I can add something to the top of the fuselage and use fine tuner to move it inside.

    3 votes
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  4. MaxQ Effects

    I’m guessing that this might be hard to implement but if you find this interesting I think it would be cool to have an option to turn on a MaxQ effect to add a level of difficulty to the game.

    4 votes
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  5. A new method

    A new method to download a downloaded airplane again that you did not save in the game! That's because I always look for the plane that I downloaded on a page far away and I forgot her number. That would help me a lot! Thanks for listening!

    3 votes
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  6. Stock vessels contest.

    A contest during alpha/beta stage for 2 vessels that will come into the game as stock ones. Users would make a simple, functional rocket that would show basics of game mechanics and a simple, functional plane doing the same thing. Devs would then choose which one is the best from each category and add it to the game, adding the user who made it to credits screen, too. And maybe some point reward for winners.

    This isn't really a game idea, but I hope devs will take it into consideration.

    1 vote
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  7. meteorological cameras

    We can see weather on Smearth and other planets(Smars,Smupiter...)

    3 votes
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  8. Commercial Fuselage Sections

    There should be other types of fuselage sections for passengers and/or cargo. These blocks would have customizable doors, windows, and seating arrangements.

    4 votes
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  9. World Aggression Checklist

    Sandbox mode in the game is extremely fun, especially attempting your own attack runs on the various convoys and ships scattered around the world. Snowstone always keeps you on your toes with the attack-on-sight missile launchers stationed in front of the ice base.

    However, the AI tends to either dominate or not stand a chance at all in these circumstances. A well-placed bombing run can take out an unaggressive convoy in one pass, while trying to go -anywhere- on Snowstone while not spawning from within ice base is an absolute nightmare.

    My idea is this: Once the appropriate target has…

    6 votes
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  10. Nukes

    Add
    :dirty bomb
    :Abomb
    :TSAR NUKE
    :little boy

    4 votes
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  11. need mirror for back and forth

    Just like symmetry on the sides an option for symmetry for front to back

    1 vote
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  12. Make engine sound more realistic

    Make prop engines sound real, instead of just reducing or increasing the sound level at the same sounding rpm

    1 vote
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  13. Connectors

    Add connectors so we can reconnect things instead of just disconnect

    5 votes
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  14. 1 vote
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  15. Replace cycle buttons with drop-down menus.

    I'm tired of having to repeatedly press a button to get the fuselage block corner or camera view I need. I think drop-down menus would work better with this game.

    3 votes
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  16. 3 votes
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  17. Working Wheels

    A wheel that actually works, Unlike the ones in SP that cant do a 60* incline. You cant crawl over rocks or anything with the ones in SP.
    I'd like to see real wheels, ones that can do things like climbing rocks, and 80* inclines.

    31 votes
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  18. Com-net

    Ships would need to have a connection with smerth that could be blocked by planets. You would need to have satilies to move the signal around the planets. There could be different levels of difficulty which would of let a signal pass through different levels of planet. The signal would also get weaker over distance (this could also be adjusted), so you would need higher levels of dishes or satilites every few planets. This would require infrastructure for long distance flights which would mean the players would not be able to jump straight to interplanetary landings, and make it a…

    7 votes
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  19. Accident scenario

    We should be able to set in the settings some events we want to happen at random moment during our flights like
    - engine failure
    - engine on fire
    - ennemi agression
    - loss of power

    2 votes
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  20. Combined Control Surfaces

    In-game wings with combined control surfaces could be useful to build a Rafale or a Eurofighter Typhoon. It would also be useful for high maneuverability planes - like a Blue Angels F-18 - so we could combine roll and flaps (VTOL, Pitch or Trim) or other control surfaces.

    1 vote
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