Jundroo Games
2322 results found
-
A Robotic Arm
Could you add a robotic arm like the Canadarm? It could be handy for picking up things, hanging on to other shuttles, and repairing satellites.
8 votes -
Add alarms
Simpleplanes needs alarms for when your plane is going down, Taking damage, Etc.
3 votes -
German GUI Translation
I could translate the GUI of Simple Rockets2 into German, of course for free :) It would please me to contribute something to the game. Just write an email if you are interested.
3 votes -
Better tournament matching
Match tournament brackets based on the game experience the players have -> new players start with other new players, etc.
Read here for detailed explanation:
https://www.simpleplanes.com/Forums/View/830488/More-fair-tournaments7 votes -
Asteroid Sampling/Grabbing Instruments
Since KSP is my favourite game, I'd think Asteroid Sampling/Grabbing Instruments would be a good idea as seen here: https://imgur.com/a/efawlvO (If the link isn't censored.)
3 votes -
Add a little personality and life
SR2 gameplay and graphics are already pretty impressive, but there's currently nothing in the game that gives it any character or personality. It feels very... generic.
It would be great to see some things that add some life and unique personality to the game (like the Kerbals and Kerbal culture do in KSP, though obviously you should do something original). You don't have to go overboard with it, just something to give the game a little flavor and character.
3 votes -
Easy rendezvous (like a set target and suggested bur kind of thing)
In the map, allow us to select a target like a station or the smoon and the game will give ou a direction to burn in to encounter the target.
6 votes -
SR2 for Android
Everyone's we want simplerockets 2 for Android IOS and other mobiles
2 votes -
What if you can make a void plane that can get out of the void too
So if you make a plane that can shoot into the void and get out some how and it lands where you launched
4 votes -
1 vote
-
A cargo bay tool
You could make à fuselage block empty and adjust the thickness of the walls and chose where the opening Will be
22 votes -
Realistic Wheel/Tire Damage
I believe that adding realistic physics for wheel/tire damage would be a great addition to SR2. For example, after being used for a long time especially on terrain that the wheel-type isn't designed for, or if the tire gets punctured, the tire could deflate. Or possibly the wheel could pop of from spinning for long amounts of time. I would really appreciate it if this idea were considered as I have always been obsessed with the numerous possibilities but limited physics of the resizable wheel in SP.
1 vote -
Switchable Command Modules
I think it would be valuable to have switchable command modules in one craft. For example, in the Apollo XIII mission, they were able to switch control between the lunar module and the command module.
0 votes -
Magnets
magnets pulls parts to himself here are some options or settings for it
force (1-100)
range (1-100)
length (1-10)
width (1-10)
heigth (1-10)3 votes -
Rockets with customizable thrust
As of now, unguided rockets have a fixed thrust, which makes it harder and less practical in more creative uses. I think perhaps it is a good idea to enable maxForwardThrustForce for unguided rockets, so that they can perform better in more creative usages (JATO, solid rocket engines on missiles, rocket-powered engines, SRBs, etc.)
1 vote -
Activation Groups and Logic Gates
For basics, is it possible to implement a basic "AND" and "NOT" gates into activation groups? I think it would help building more creative designs. For example, with the AND gate it is possible to build better ejection seats, while with the NOT gate it would be possible to build functions that are mutually exclusive, such as firing rates on guns, or reverse thrusters on jets.
1 vote -
Engine Antimatter and Fuel Antimatter
What is antimatter? Antimatéria is an inverted atom!! Instead the electrons make orbits in the mulecula, Antimatter has the electrons in the nucleus and the protons are in orbit ... A common atom has the nucleus that has a positive charge and the electrons have a negative charge. The antimatter has the negative charge nucleus and the protons have a positive charge. When Antimatter collides with the atom, it creates an EXTREME blast. Super explosion ... Able to create GAMA RAYS. The antimatter motor is able to reach half the speed of light. 150.000.000m/s. So we would have Hyper Power…
1 vote -
Recovery
It would be quite great to be able to go back in time to a separation and control the other module. This way recovery missions would be possible.
1 vote -
Interactive interiors
For a game of this kind tripulated missions and science should be keys.
I think it would add quite a lot to the gameplay to make cockpit and habitable modules with interactive interiors, so you can move around, go to the pilot sit and have all the controls, screens with info... or go to a lab, go to a bed, pick objects and interact with them (use a microscope, a material analicer, move resources for ISS like storage...)
If you go crazy you could even add VR(?)
3 votes -
1 vote
- Don't see your idea?