Jundroo Games
2321 results found
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Vehicular identification
We need an update that allows the AI to tell whether the vehicle we have built is an aircraft or a ground vehicle that way they know whether to use an interceptor missile / Guardian missile or to use an inferno / rocket pods. This would really help inverse the player in combat situations with AI enemies.
A way this could be implicated into the game is having another cockpit option that allows you to set the ID to air vehicle or ground vehicle
3 votes -
we need scopes and bombsights
i love bombers in this game so difrent bombs and in camera shud be an option for zoom
3 votes -
Add Alpha-Channel to Colors
So, the colors in SP are made up by a HEX value, for White for an example is FFFFFF. However, if you want to increase or decrease the transparency, the value also need to have the alpha channel. So, my suggestion is simply that the extra two digits that are needed are added, to make it possible to make invisible and transparent colors in SP; I'm sure that everyone can see the benefits that this change would bring.
5 votes -
Satellite Encounter Guide
Make a working, scientific, and understandable guide for encountering satellites. A good example would be your current orbit guide.
3 votes -
Turrets
A turret that could be attached to the plane.
The turret could consist of a camera with special effects (so it looks like a camera) And select what weapon you put in it like missiles miniguns and rocket pods.3 votes -
L3т мЕ 8ДcK ¡и!!!??!??!!!!!!!83&-&:@-
! щаит вдсж ¡и!!!!!!!!!!!!!!!
1 vote -
Add autopilot to iOS.
Add a autopilot to iOS
3 votes -
Multiple planes and humans
So,there is no humans that steers your planes.What if add them?And make sure you can control they.Multiple planes is like a docking in KSP-you really need two ships.To control they synchronically(all at once) or one at once.
I pretend to place ship change buttons at
[ (prev.plane)
] (next plane)
' (change mode)7 votes -
Flap and Control Surface Updates.
Control surfaces really need to be binded. Flaps and the resulting psychics. I really want to see the end product of both of these which will be flaperons. This would really add a new element for the game.
4 votes -
Resources,fuels,minerals
Make a production of fuels or mineral resources on different planets . With the help of a drill. For Simple Rocket 2
44 votes -
Rotator Scripting
ok so i want to make a mech but there are so many problems one of the hardest parts is to make it walk so I propose that you add the ability to script rotators basicly i have one rotator move and when its finished a different rotator would move and so on this would be VERY helpful for things like custom landing gear mechs and so much more i would be like scrap mechanics controller block i really hope you add this it would make the game so much better :)
11 votes -
Add explosive payloads
Be able to build missiles that have explosive payloads, such as a re entry vehicle on a nuclear missile.
2 votes -
AI turret
I would love to see parts with AI in them like rotators and hinged rotators that you can decide how much they turn and the direction they turn. For example if you have a part that can turn 45 degress up down you can set it so that it is 45 degree starting at the 90 degree parallel to the plane so that if you have a gun on it these isn't going to accidentally shoot you instead.
8 votes -
Armored Fuselages,Installable Armor and Damage
I would like to add in 1.6 parts like:
-Armored Fuselages:They are like normal fuselages,just that they are almost bulletproof.Obviously,they are heavier.
-Installable Armor:It's not a part,it's a setting at the Part Properties that adds an almost bulletproof armoring.As before,it makes it heavier.
-Flares:Very useful for auto defense against missiles.
-Damage:This is for planes so that they don't destroy with only one hit.(Armoring reduces damage in a 40%)
Damage Values:
Interceptor:-40% health
Guardian:-65% health
Wing guns:-2% each bullet
Minigun:-5% each bullet.Anyways,I hope you liked this ideas.
ViciousTNT
16 votes -
(I know it says only one idea once, but I actually have many ideas)
I hope you can add these to the game Simple Rocket.
- Auto pilot system: It is really hard to dock just with a simple "Heading" system, I really want something can make the control easier
- Add RCS controls when heading: Almost all ships are not designed good enough to move with RCS without rolling. But it is not a good idea to active and unlock heading again and again, so I need this feature. 3, Keep wrecked and detached rocket parts: It is not real to simply clear the detached parts after they moved away or actived warp. I think…
3 votes -
Spy cameras and other cold war gizmos would be awesome!
It would be awesome if we could put spy cameras with zoom on planes,radars and flares to deflect the incoming missiles.
4 votes -
"Delay"
Have a thing in Part Proprties to add a delay it would be helpfull like instead of having diffrent detachers for diffrent times just put a delay lik group 1 activates it and it starts counting down to the preset time
20 votes -
Make customizable tutorials
I think it would be cool if in game, we could make interactive tutorials for our creations so we don't have to put the directions in the description. This would make the confusing builds less confusing, and you wouldn't have to memorize what you have to do to make the creation work. Do you think this is a good idea?
25 votes -
Ideas for tank treads and some other stuff
Tank treads since we already have people making tanks why not help them out it makes things a lot Easier it would reqire a way to connect the weels though like select the weels you want to connect with tank tread by clicking them in a edit (X-ray view)
Also add differential airbreaks set to rudder if one is on the left and the left rudder is applied the breaks on the left will open this would be great for flying wings and other tailless creations (reference is a go-229)
Also how's about a new weapon to like a smart…
4 votes -
ad doors the bus
Ad doors the bus
3 votes
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