Jundroo Games
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Engine Re-do's
I feel that the engines in SimplePlanes are in need of a remodle. First, There should be torque for engines along with horsepower. This means we can have powerful, but slow engines or an engine with tons of torque and horsepower. Along with this, there could be different gearboxes. This includes a manual gearbox or an automatic gearbox.
Second of all, there should be different engines with different sounds with shifting noises. This would make engines look and sound more appealing.
Third of all, there should be different sizes for engines. You could have a really small electric engine, a SUV sized engine, or a big rig's huge diesel engine. This would make engines more close to a real one.
Lastly, There should be different amounts of pistons in the cars. So, if you are building a motorcycle, you could have a 2, 4, 6, 8, 10, or 12 piston engines in that motorcycle.
Those are just a few reasons why I think that there should be an update with an "engine Redo".
If you read through all of that, you should get an A in English class.
I feel that the engines in SimplePlanes are in need of a remodle. First, There should be torque for engines along with horsepower. This means we can have powerful, but slow engines or an engine with tons of torque and horsepower. Along with this, there could be different gearboxes. This includes a manual gearbox or an automatic gearbox.
Second of all, there should be different engines with different sounds with shifting noises. This would make engines look and sound more appealing.
Third of all, there should be different sizes for engines. You could have a really small electric engine, a…
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Umm... What did I find?
I have a feeling that this is for tournaments or something, but I don't know. [link to the photos]{https://drive.google.com/open?id=0B8mQe9RE9a9deWNBNXpCV2dpUzA}
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SimpleHeli's
I think you should create a game like SimplePlanes, except it's focus is on helicopters (or hovercraft).
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Improve the HUD, especially the crosshair.
The current HUD is pretty poor, the crosshair especially looks very crude. Please add the option to customize the HUD from XML files. We should be able to choose the image used for the crosshair, and what size it should be. This should be a local user setting, so that each user can play with the crosshair he prefers.
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Lighting/environment map in designer
The environment map/lighting in the designer is quite poor, with the lower half being a dirty yellow-green color. Please provide settings to set the environment map from an externally-loadable image.
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Make the designer background customizable, and remove the pedestal
It would be so simple to give the user the option to change the background of the designer, to either a solid color or a skybox texture. Also, the circular pedestal serves no purpose and just takes up space in the screenshots and in design mode. Please remove it.
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Remove the 5-unit limitation of the in-game editor.
It's annoying to painstakingly build modded parts, then not be able to tweak them in the editor because it would snap them back to max dimensions of 5x5x5. Why not set the max at a more reasonable value, say 100? It's not as if larger parts break the game engine.
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"Metallic" paint finish option
We have flat, gloss, and semi gloss, but what if we had one that made it look like metal instead of just painted?
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Make it so you can apply Occuls Rift
My God That would be cool!
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Add a drawing grid, multiview interface like in Maya and wireframe mode
Since this game is not rly a game it should has these standard elements for CAD software
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