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  1. 1 vote
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    0 comments  ·  SimpleRockets2  ·  Admin →
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  2. Challenge feature

    So what if there was a way we can make a challenge and it gives up an option to give players a specific amount of points for there entry, and mods or devs have to approve of it and it shows the up address of the creator and the entrys so no one can give them self points. What you think

    3 votes
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  3. Can we fine tune?

    I am a mobile player and the best simple planes update for me was the fine tuning update. Will mobile users be able to fine tune without using mods in SR2?

    3 votes
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    0 comments  ·  SimpleRockets2  ·  Admin →
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  4. Make it so you can have more then one creation out at a time

    If you want to make a plane race another plane with your own control then this would help. If you get a satellite in the air and want to make it bigger. Allow us to be able to launch multiple things.

    3 votes
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    0 comments  ·  SimpleRockets2  ·  Admin →
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  5. Liquid and Solid Fuel Distinguishment

    You probably read about it in the forum, so I won’t go into detail.
    Basically a set of engines for liquid fuel and a set for solid.
    Also a set of liquid and solid fuel tanks.

    6 votes
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  6. Customizable Parts

    What this means is that each part can be created from scratch, like you build it in the editor, and like subassembies, you can take it and create a seperate part BUT, it merged into one piece that functions as one (like if you build a collection of parts that would look good as a command module you can build it, and then merge those parts to make a fully functional command module that is only one piece and combines the externally seen meshes into one) at least I think that way would work, I’m no game dev

    3 votes
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    0 comments  ·  SimpleRockets2  ·  Admin →
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  7. Add a decal/sticker tool.

    Maybe a tool where we can attach the NASA logo, or the Apollo missions... and a tool to select that from images.

    9 votes
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  8. Added Cassini , Voyager 1,2 and Juno!

    The game will be hot if Cassini and voyager 1 , 2... parts in the game !

    6 votes
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  9. Some sort of a G-meter...

    Include a simple small number somewhere on the screen that displays the current acceleration that the command-module is experiencing. + or - in front if the acceleration is going "down" towards the floor of the module or up. Maybe have the number be green for a number between 0-5g, orange for 6-10 and a red number for anything over that. Have it then flash red for something that might end up being fatal. While there wouldn't be any problems resulting from over-g's it would give players the ability to be more realistic with their throttle use and plan their re-entry…

    1 vote
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    0 comments  ·  SimpleRockets  ·  Admin →
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  10. Science, Aerodinamics, Reentry

    a science type campaign (like the one in ksp) would be great and also aerodinamics (for planes) and, most important, REENTRY DAMAGE. thanks for making such an amazing game...

    2 votes
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  11. Contra Flow Propeller (Contra-rotating Propler)

    Well.... this game already have Simple Propler, WWII Propler and Turbo Propler, I think Contra Flow Propeller it's a good idea.

    1 vote
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    0 comments  ·  SimplePlanes  ·  Admin →
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  12. different cockpits

    so we can have different cockpits with different attach points, different heat resistance, and for different uses like atmospheric cockpits could have no life support, rover cockpits could be remote controlled, spacecraft ones could have more heat resistance, and life support.

    3 votes
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  13. Fairings!

    Fairings is very important part of rocket!

    3 votes
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  14. 1 vote
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    0 comments  ·  SimpleRockets2  ·  Admin →
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  15. Wright island update.

    What I'm thinking about? Do you see any structures on Wright, besides the one, poor hangar? It's a military airport, so it NEEDS more structures. Some sort of AA weapons, maybe some SAM launchers, a targetable radar... And an ATC tower of course. On Yeager, both of airports have ATC towers. On Snowstone, it's built inside the factory. But there is no one on Wright. Also, update North Runway.

    5 votes
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  16. User created objects to explore

    Allow users to create objects (Space station, asteroid, ...) which players have to detect (with a radar).
    These objects would display a text when the player is close enough, or when he docks to it. When creating these objects, we could specify at which range players can detect it.

    This would make exploration much more fun.

    5 votes
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  17. Bombay

    Rockets/Module can dock there, the bombay door can be opened, And we can select which side have the bombay door, the bombay door can also break off if we're going too fast, or it can also explode and expose the item inside if we didn't cover it with Heat shield

    3 votes
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  18. Add RTG's, or Radio Thermal Generators: But make them interesting....

    Stolen directly from KSP, yet none the less- a needed element to the game (if electricity is involved).
    The RTG would constantly produce power, albeit at a rather slow rate. Eventually, as with all radioactive utilitys, it would wear past its usefulness and become a threat to the space craft its self- leaking or something of the like. Even if this is not realistic, it would add flair to an otherwise monotone utility....

    4 votes
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  19. Propellers

    Just for custom stuff on oxygen planets

    3 votes
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  20. Pre-built crafts for challenging flight-focused missions

    For those who can't build or just want to fly without worrying about building sometimes, specific missions would add some great objectives that a lot of open-ended sandbox games lack. I'm thinking rescue missions, docking missions, fuel efficiency challenges, this kind of thing. I look forward to building crafts, don't get me wrong, but I think having missions outside of a standard 'career' mode would set it apart from the likes of KSP.

    5 votes
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