Jundroo Games
2311 results found
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Realistic Weather! Like Turbulence, Wind, Rain!
So we can toggle how much wind, turbulence and precipitation we can have during our flight! I'm getting really bored of only being able to adjust cloud coverage during the game. I wanna fly in a super high turbulence, with an extremely powerful cross winds now. What do you think?
I'm jamesPLANESii bu the way.36 votes -
rocket engines!
self made nukes/ bombs / rockets, what do you think?
5 votes -
360 Cockpits
Placing two of the bubble/canopy style cockpits back to back results in being able to see 360 deg while in the "cockpit view" camera mode.
1 vote -
The Next Sky Cup Should Be a Sky Battle
I've got some fighters I really want to use to blow others out of the sky with. Which means I am (and others) proposing the next Sky Cup be a "Sky Battle!"
Here are the rules as I see them: The basic limitations on plane entries are the same as any other tournament. The difference is we add three new classes;
Gunfighter (guns only)
Top Gun (missiles and guns)
Flight School (missiles and guns with mods).Combining these class names with the current class names we end up with events like "Prop Class: Top Gun," "Unlimited Class: Gunfighter," or "Mod…
3 votes -
Interior Items
Stuff like chairs, tables, windows, and hollow fuselages. People can already make interiors, but it should be much easier.
1 vote -
Realistic wings
Wings that aren't the same flat thickness no matter the size. Make them thicker at the beginning and thiner at the end. Doing so, we would be able to actually see the different airfoils
3 votes -
Ability to select VTOL engine for VTOL nozzles.
Currently every VTOL engine powering all nozzles. This isn't good for some builds. But we can select what engine will run specific wheel. Whe need same for VTOL engines and nozzles. Also, that will be great if we can enable/disable nozzle powering(not only rotator) by AG or other triggers(FireGun,FireWeapon, LandingGear, e.t.c.).
12 votes -
Add air consuption option for jet engines in XML
Ok we know that engines use that parameter and we can change it using Unity3d and SP modkit, but adding it to XML will greatly help all replica builders in game, because situation when original intakes amount and position didn't work in game happens too often.
12 votes -
Armor and glass
As new fuselage-like parts or as option.
Armor: more armor you add to part more resist to damage taken but more weight(like deadweight but with damage resistance). As example - half armored block will weight twice more but can take 4 more shots before destruction.
Glass - fuselage blocks with changable opacity. Great for cocpits, windows and other stuff.
236 votes -
AI Improvements.
- Everyone who once builded very agile plane was faced the fact that AI can't control it in legitimate way. We need AI that can understand how to use trims, and can use control surfaces more effectivly to get rid of this "shake-it-shake-it" flying style.
- In-game AI tag system that show to AI that this craft is ship, and this craft is land unit, so it can drive it and use pitch&roll for main gun aiming. Crafts can be marker as airplane/helicopter/VTOL/land/ship by players.
- Learning dogfight AI for air/water/land crafts. AI pilot that trying to avoid water, land and mountains. Pilot…
32 votes -
Fuselage Tubes with rounding radius or Custom procedural parts.
What we really need for making detailed fuselages with interiors: ability to make empty inside fuselage blocks in a couple clicks. New part or as option for current fuselage block - no matter. As additional options to tubes we need adjusting rounding radius, may be even placing rounding point on specific place of fuselage parts. Also, for tubes, we need ability to choose wall thickness in 4 places.
There is another way, more complex, but it opens huge amount of opportunities to all users. Custom part. When you use it you can build any shapes by determining where and how…
48 votes -
Length of Day...REAL TIME!
Use player location to match the time of day they are currently in!
or perhaps more realistically, a 'pause' time feature.
I like flying at night, but every time I leave to make an edit to my plane, I have to change the settings to night all over again.
just a small fix.1 vote -
Invincible Mode
An optional game setting making the plane indestructible for testing and tweaking purposes.
5 votes -
1 vote
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Archipelago
An tropical archipelago with caves to fly in that are on the main island in the archipelago. There is an abandoned WWII U.S. Pacific themed airbase with 4 hangars and old watchtowers and two runways that are challenging to land on too.
1 vote -
Advanded fuselage
A fuselage part and each side it customizable.
3 votes -
Sky gets darker as you go up but you don't go into space
So it looks like your gonna go to space but you never do
4 votes -
Lock Exhaust Scale to axis relative to the plane
Instead of having the exhaust (when modded in size via the ExhaustScale attribute) always level to the world, and appear to rotate when moving the plane.
4 votes -
Differential thrust selection for engine to make realistic quadcopters and accellerometer that measures g force can be added to game
For differential thrust may be we can set a persentage limit by making aircraft for example this is 20% this must be affect our aircraft while full throttle and full control input left 100% right %80 i hope you can understand i love your games good luck
3 votes -
Less friction on parts
If you fly off of a ramp in a car and land nose down or nose dive into the ground in a plane, it should slide a little more than just flipping and destroying its self.
4 votes
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