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  1. 1 vote
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  2. You should make it where you can change the size of all blocks

    Make it so you can adjust the size of all blocks

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    0 comments  ·  SimplePlanes  ·  Admin →
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  3. You should make it where you can change the size of all blocks and add slow motion

    With slow motion you could see that's happening and you could have a better view of the damage and how it was caused and people making the videos for this could have a better look at the damage

    1 vote
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    1 comment  ·  SimplePlanes  ·  Admin →
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  4. Guided torpedo

    Wel, we have miniguns (what I call machine guns), rocket pods, and guided missiles (SAM missiles), then why don't guided torpedoes and torpedo tubes???

    1 vote
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  5. Pls Add Space At 100,000 feet

    it will give the game a better experience for all playersbecause u know how people make rocket ships so Pls Add Space At 100,000 feet

    1 vote
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    0 comments  ·  SimplePlanes  ·  Admin →
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  6. I wish we could do multi player for people with out a computer and I really want to be able to make bases

    So we could make bases like we make planes but if someone destroys your base you have to restart and periodically we all re spawn like we refuel. During that time they can change planes only then or when you respawn.

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  7. Make gyroscopes only allow yaw if you tell it to. Have this be a turn off on feature.

    Make gyroscopes only allow yaw if you tell it to. Have this be a turn off /turn on feature

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  8. Make a voice button to talk to players in multiplayer

    Make a voice button to talk to people on multiplayer

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  9. 1 vote
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  10. A vector engine

    A engine scalable like the fuselage inlet, and that has the option to actovate a gimbal on the engine as well. (Like on the F-22) and it can also have scalable power like the prop engines.

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  11. Pre built parts for planes and more tutorials for example a tutorial on sub assmblies

    So more tutorials to help you play and the pre built parts for quick building

    1 vote
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  12. larger map for mobile

    i think id like a larger map for mobile.i want to have maywar on my Android.

    1 vote
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  13. RODS

    We have rotator that rotates something attached to ONE SIDE. Well, I am creating a internal-combustion engine using pistons. There is a lot of problem over the crankshaft because there is not a rotary device for the piston links to rotate around the crank shaft. That will be a excellent addition and (hopefully) don't cost a lot of time to make.

    1 vote
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  14. better building interface

    THIS IS AWFUL. The lock just do not go where I want it to go-the threshold of "auto snapping" is just way too big and therefore too pains taken to build something detailed because it just won't snap into the spot i left out and for 99999 in a million time go onto some other places that I need tompainstakenly find. AWFUL.
    Lower the threshold of "auto snap". Thanks.

    1 vote
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  15. 1 vote
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  16. 1 vote
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  17. the free hinge

    it can't run to fast in the free model,an i hope it be more fast

    1 vote
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  18. No limits and error in crafting

    No mistakes in crafting, no collision

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  19. We need a copy button, rather than going through many sub assemblies to find just one of many.

    We need a copy button, rather than going through LOTS is sub assemblies gathered up, just copy and paste a piece, without going through all the hassle of sub assemblies. Simple idea, a lot just said.

    1 vote
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  20. Subassemblies that retain their identity

    I.e., once a subassembly is attached to a build, it can still be treated as one part with one attachment point. For instance, if someone adds a "cockpit" subassembly to a build, it appears in a list of subassemblies that the current build uses. The user should then be able to select that entire assembly by clicking on the list, and move/rotate/delete it like a single part. This could probably most easily be done using a new attribute on the Part tag, e.g. subAssemblyName, or you could have a new tag SubAssembly that contains Parts.

    1 vote
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