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Jundroo Games

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  1. Console support like ksp

    I have been with this game almost foursome the beginning although I created my account much later I played simple rockets early on and got simple planes within days of release. I have seen both games grow along with their community's and the dev team. I believe that jundaroo can make the jump to consoles on the release of simple rockets 2. Simple rockets 2 is constantly being compared to kerbal space program. I have ops on consoles when I started playing it it was disappointing the console version was far behind pc version and no work was going in…

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    0 comments  ·  SimpleRockets2  ·  Admin →
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  2. add new parts and improve physics

    so I do not know if they asked for this (probably yes) but I ask them to add rotors and a better physics for aircraft like helicopters. new missiles, radars, cannon (I know to make a minigun shoot like a GAU-8 with mods but it would be interesting to have cannons in the game itself without needing mods).

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  3. 1 vote
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  4. Add Space Station Parts

    The ability to create space stations is something that every space explorer will strive to do, and if there’s useful parts to construct, it feels kind of empty. Docking Ports, Hab modules, and science labs are all things that would make fun space stations.

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  5. Beefier Engines

    I want beefier engines like a Rolls-Royce Merlin/Griffon or a Packard V-1650 that have appropriate sounds

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  6. Add some small but very helpful things (exhaust, smoke pods, a flat world option)

    the first 2 are duh but what if you made a option where you had the option to spawn in an endless flat map for testing (preferably make this map like the salt flats)

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  7. Add Turbine Powered Propellers

    Instead of having the piston engine sound effect, there could be a new propeller gearbox that is placed on a Blasto VTOL engines (like an Apache style turbine setup) and power the props.

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  8. costumisable Engines

    I Want that you can Resize your engines, and change the specs.

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  9. BE-4 engine

    be-4 engine from blueorigin maybe?

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  10. SR2 for Android

    Everyone's we want simplerockets 2 for Android IOS and other mobiles

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  11. Create your own planets

    You should be able to make your own planets with pre made assets, and have like a slider or a terrain editor where you can adjust planet size, atmosphere and soil composition and allow to make different textures

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  12. have a 'block' that if launched into orbit will allow you to create an orbital shipyard that you can launch tips from

    have a 'block' that when launched to orbit allows you to create an orbital shipyard that you can launch from, you could make it really hard to get this piece into orbit so that only themes skilled of pilots are able to do it

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  13. Add Helicopter Parts

    Simpleplanes needs rotor blades and stuff because helicopters are way too complicated to make when it comes to making the rotors and stuff like that; Yes people make them all of the time but it would be nice to have helicopters that actually use rotor blades and stuff like that.

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  14. Make the vehicle burn small when re-entering the planet

    Make the vehicle burn small when re-entering the earth

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  15. 1 vote
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  16. Recovery

    It would be quite great to be able to go back in time to a separation and control the other module. This way recovery missions would be possible.

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  17. Engine Antimatter and Fuel Antimatter

    What is antimatter? Antimatéria is an inverted atom!! Instead the electrons make orbits in the mulecula, Antimatter has the electrons in the nucleus and the protons are in orbit ... A common atom has the nucleus that has a positive charge and the electrons have a negative charge. The antimatter has the negative charge nucleus and the protons have a positive charge. When Antimatter collides with the atom, it creates an EXTREME blast. Super explosion ... Able to create GAMA RAYS. The antimatter motor is able to reach half the speed of light. 150.000.000m/s. So we would have Hyper Power…

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  18. More customization on guns

    Ammo Type Sim: Explosive bullets
    - If explosive = true, allow the user to define an explosive radius (explosionRadius = number), where all parts in the radius receive some percentage of the round’s damage based on the distance from the point of detonation. Cannot damage parts behind another part.

    Ammo Type Sim: Proximity fuse
    - (Requires explosive = true)
    - If proximityFuse = true, Enable proximityDetonationRangeMin and proximityDetonationRangeMax for guns.

    Ammo Type Sim: Smart (guided) bullets
    - If smartAmmo = true, Enable lockTime, minRange, maxRange, maxHeadingAngleAdjustmentRate, maxVelocityAngleAdjustmentRate, and maxTargetingAngle for guns
    - Can be shaken off and can be distracted…

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  19. Activation Groups and Logic Gates

    For basics, is it possible to implement a basic "AND" and "NOT" gates into activation groups? I think it would help building more creative designs. For example, with the AND gate it is possible to build better ejection seats, while with the NOT gate it would be possible to build functions that are mutually exclusive, such as firing rates on guns, or reverse thrusters on jets.

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  20. Rockets with customizable thrust

    As of now, unguided rockets have a fixed thrust, which makes it harder and less practical in more creative uses. I think perhaps it is a good idea to enable maxForwardThrustForce for unguided rockets, so that they can perform better in more creative usages (JATO, solid rocket engines on missiles, rocket-powered engines, SRBs, etc.)

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