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Jundroo Games

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  1. Activation Groups and Logic Gates

    For basics, is it possible to implement a basic "AND" and "NOT" gates into activation groups? I think it would help building more creative designs. For example, with the AND gate it is possible to build better ejection seats, while with the NOT gate it would be possible to build functions that are mutually exclusive, such as firing rates on guns, or reverse thrusters on jets.

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  2. Rockets with customizable thrust

    As of now, unguided rockets have a fixed thrust, which makes it harder and less practical in more creative uses. I think perhaps it is a good idea to enable maxForwardThrustForce for unguided rockets, so that they can perform better in more creative usages (JATO, solid rocket engines on missiles, rocket-powered engines, SRBs, etc.)

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  3. Realistic Wheel/Tire Damage

    I believe that adding realistic physics for wheel/tire damage would be a great addition to SR2. For example, after being used for a long time especially on terrain that the wheel-type isn't designed for, or if the tire gets punctured, the tire could deflate. Or possibly the wheel could pop of from spinning for long amounts of time. I would really appreciate it if this idea were considered as I have always been obsessed with the numerous possibilities but limited physics of the resizable wheel in SP.

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  4. 1 vote
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  5. brakes

    I think that you should make users able to chose where they want the car to have brakes, It’s good for cars(drift)

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  6. Идея

    Предлагаю добавить космонавтов, что бы они могли брать пробы грунтов, садится в космические корабли, ставить флаги на планетах и выходить в открытый космос.

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  7. Идея

    Предлагаю добавить космонавтов, что бы они могли брать пробы грунтов, садится в космические корабли, ставить флаги на планетах и выходить в открытый космос.

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  8. engine hp with no limits

    the small propeller, the radial engine and the turboprop has different limit for horsepower. pls remove these limits, so people can use engines for aesthetic and realistic purposes. like radial engnie with 100 hp for biplane and small prop with 1500 hp for ww2 fighters

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  9. UI overhaul for PC

    The UI feels difficult to work with on PC. I know a lot of the UI's clunkiness is that way because the game is targetting mobile users, but on PC it really shouldn't take so many clicks/tab switching to do some things.

    A good example would be switching mirror modes, it's a bit of a faff to drop the part in place, click on it, and open the corresponding mirror tab, then if it doesn't work out I have to re-do the process to alter the symmetry each time... rather than just having a keyboard shortcut or a tiny icon…

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  10. Convert Battery from solar panels to Fuel

    The ability to convert power from solar panels to rocket fuel

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  11. Underwater and more islands

    Add underwater for sumbarines, ships, and more islands.

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  12. Underwater and more islands

    Add underwater for sumbarines, ships, and more islands.

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  13. add war emergency power to engines

    adds the ability to increase the thrust produced by prop engines

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  14. Name Changes

    We need to be able to change our names in game once a month.

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  15. 1 vote
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  16. oh and some astroides and parts repair and a turtoial of how to make orbit on the moon and landing

    it is needed to learn how to land on the moon and how to orbiting it

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  17. An "oops" button,

    How about a thirty second jumpback? Sometimes I'm fat fingered, sometimes I do dumb things at the end of a thirty minute session!

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  18. Fix the undo button.

    Press the button, it works fine.
    Move something
    Press again.
    It reverts time and you end up with what you have before pressing undo at all.

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  19. JDAM Bomb (Guided Bomb)

    A Bomb That Automatically Aims Towards Ground Targets And Locks Like Any Other Missile

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  20. 1 vote
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