Jundroo Games

  1. Make the parachute not tear off as easily.

    Increase the strength of parachutes when they connect to something, they tear off at 125m/s, which normally you'd have it survive.

    10 votes
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  2. Add an on/off button for thrust

    It may be that I'm just stupid, but after pressing the transition button and the next stage of rockets come on I quite often accidentally press the transition button again if I need to cut the rockets.

    It would be really handy to have a cutoff button near the thrust slider, just to make it nice and clear.

    15 votes
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  3. add a mission builder.

    Where you can build simple missions
    1) Pick what planet to launch from
    2) Pick what planet the player must get to
    3) Pick what to do at that planet (orbit or land)
    4) Choose how to rate performance (Time or Fuel usage)

    24 votes
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  4. have option to have apoapsis and periapses data ON by default

    i ALWAYS want to see the data for apoapsis and periapsis but it takes me precious moments to turn them on. would be nice to have them on by default. thanks!

    2 votes
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  5. 8 votes
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  6. Allow rockets to go the other way.

    Have a way to set rockets opposite of each other. Have the thruster gauge work like a thermostat where you and be @ 100% or -100%.

    6 votes
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  7. Phase option to allow auto adjust current running rocket

    Have an option that can be set on a phase level to have it auto adjust all rockets currently running to run out of fuel at the same time.

    2 votes
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  8. Fix the lag around the sun.

    The first time I reached the sun it said -0m but never actually loaded it, second time I got there It loaded with some lag, but did manage to crash land.

    2 votes
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  9. Stabilizers

    With bigger ships, it helps to control it. Makes it easier to turn without it breaking apart

    2 votes
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  10. Display periapsis when on a hyperbolic trajectory

    You're already displaying them when in orbit, it shouldn't be to hard for you and will permit more precise orbit injections.

    15 votes
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  11. Change 'Detacher' to 'Decoupler', there's no such thing as deatchers.

    Title says it all. If we're making a rocket physics engine let's get the terminology right. :)

    2 votes
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  12. 8 votes
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  13. Better/Customizable hotkeys and mod support for PC version

    This game runs really well on budget PCs which do not have the horsepower to run KSP. Seems like a great market to capture.

    2 votes
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  14. landscape view

    Landscape view for tablets and PC.

    2 votes
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  15. "Persistent" Controls

    When I have my finger on (say for example) the throttle, if I happen to move it a few pixels too far in the wrong direction, I'm suddenly doing something else like panning the view. A touch that starts for throttle should stay on the throttle (tracking the y axis).

    2 votes
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  16. improve UI scaling

    Use DPI relative sizes so that buttons are not so tiny on high DPI screens, such as 2013 nexus 7. On the n7 there is tons of blank space surrounding very small buttons... Use some of it to make the buttons easier to hit. Otherwise/despite this small flaw, awesome.

    4 votes
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  17. 0 votes
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  18. Trade mode

    Ability to trade with some cities on planets and some space stations.

    0 votes
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  19. SimpleTime Measuring

    1 SYear = 1.2 Months = 36.52 days
    1 SMonth = 3 days
    1 SDay = 2.4 hours
    1 SmHour = 6 minutes
    1 SMinute = 6 seconds
    1 Smecond = 100 ms
    To convert from Real Units to Small Units:
    You have to divide the amount you want by 0.1.
    For example:
    24 hours to SmHours = 24/0.1 = 240 SmHours.
    And from Small Units to Real Units, you divide the amount you want by 10:
    1 SmHour to Hour = 1/10 = 1 hour.

    0 votes
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