Jundroo Games

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  1. Add Lifting bodys

    Add parts for them

    4 votes
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    • AR Kit and AR Core

      Add an AR flying mode on iPhone and Android

      4 votes
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      • Fuel Priority

        There could be another box in part editing that let's you number the priority of fuel draw based on the total parts with added fuel (1-999), so the flight dynamic dosen't change unexpectedly and drop tanks become more viable.

        3 votes
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        • Please re add the game to amazon underground on kindles I need that new update

          I really need the update for the game on Amazon underground or else I will delete my account

          3 votes
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          • the game graphic effect

            try to put the water effect more when plane fly over the water and water like ship driving in real life i'm mean water wave in the sea

            1 vote
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            • Subassemblies that retain their identity

              I.e., once a subassembly is attached to a build, it can still be treated as one part with one attachment point. For instance, if someone adds a "cockpit" subassembly to a build, it appears in a list of subassemblies that the current build uses. The user should then be able to select that entire assembly by clicking on the list, and move/rotate/delete it like a single part. This could probably most easily be done using a new attribute on the Part tag, e.g. subAssemblyName, or you could have a new tag SubAssembly that contains Parts.

              1 vote
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              • Glowing paint

                It doesn't even have to be a true emissive material or have a halo, we just need the ability to set the ambient value to 1. I bet most people would absolutely love this, as it would allow creating Tron-like builds.

                1 vote
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                • Rotator, piston, detacher, and pylon improvements

                  Detachers, pylons, rotators and pistons with zero wobble. I.e. if I attach an external fuel tank to a shuttle using detachers or pylons, or a bomb to a detacher, the attachment should be rock solid.

                  Rotators and pistons should be precisely controllable, to a fraction of a degree.

                  Pistons need to be attachable at both ends using joints, so that we can use them to raise/lower things like gantries, booms, cannons, landing gear, etc.

                  A ball-and-socket rotator that can be rotated in two axes -- this would be great for turrets and artillery, among other things.

                  The speed of rotators…

                  1 vote
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                  • Configurable launchers

                    At present, if I want a 60-shot bomb launcher, I need a minimum of 121 parts -- one for the container, 60 detachers, and 60 bombs. It would be great to have a "launcher" part that takes these inputs: ammo type (bomb, subassembly, etc.), muzzle velocity, and fire rate. The ammo should be instantiated at the time of firing, to keep the part number down.

                    1 vote
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                    • Configurable engines

                      In addition to the predefined engine types, there should be an engine that takes these inputs: airBreathing (true/false), thrust, fuel consumption. If airBreathing is set to false, it should function both in space and under water. Would be great for spaceships, ships, and submarines, and would mean that iOS users can have "modded" engines.

                      1 vote
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                      • X-ray view with colour-coding

                        The X-ray mod is invaluable to see the internals of a build and for part placement. It would be terrific if this could be merged into the base game, with this enhancement: the ability to colour-code parts by attributes like massScale, fuelPercentage, deadWeight, etc., one at a time. Meaning, if I select massScale as the attribute I want to see, the parts are shaded with deeper shades of red for greater massScales.

                        1 vote
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                        • Rangefinder

                          A rangefinder would be very useful for aiming artillery, among other things. This could be as simple as when the rangefinder is enabled, any targets in the FOV are tagged and have a distance readout, no matter how far they are. Or it could be a proper parallax or laser rangefinder with a telescopic sight.

                          1 vote
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                          • Zoom

                            Cockpits and cameras should have the ability to zoom in and out. Users should be able to define preset FOVs and cycle between them.

                            1 vote
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                            • Engine Activations

                              I just want to make the engines cooler and making a more specific procedure!

                              So my idea is you should make a new on flight tab for engines! The number activation buttons depend on how many engines you have on your plane.
                              For example:
                              I have 4 engines on my plane right now, I open the tab and it shows me that all of the engines are off. I will hold each button for 3 seconds to turn all of them on!

                              And this could be useful if an engine or two breaks off!

                              Thank you!

                              1 vote
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                              • Add Gears

                                They could be very useful for making more complex mechanisms that cannot be built in this game. They could also be used for tank tracks if they are added, cars, and other vehicles. Thanks for reading!

                                12 votes
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                                • Add more solar sistems

                                  Make the space exploration not only limited to our solar sistem, put more stars farther away with planets to make the game more diverse. You will need to put more warp speed so it does not take all the time needed to go to another star! It also could also be that when you arrive to another exoplanet you colonize it and can launch from it.

                                  1 vote
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                                  • Lock position buttom for slides

                                    Those slides used in the newly added "part transform" tool that are used to modify angle are extremely hard to control. Most of the time when I take off my finger from the screen, the slide will displace and I have to restart again. So maybe a buttom that locks the position of slides could be added?

                                    3 votes
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                                    • more maps

                                      I want more maps for subs and cars so you drive around and blow stuff up or use a sub to distroy a unsuspecting target. Thx.

                                      3 votes
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                                      • Double-tapping on another vessel to switch to it

                                        During docking, this would be very useful. If you double tap on another vessel within range, you should be able to switch to it.

                                        8 votes
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                                        • A little plane to show damage

                                          A little that show damage on our plane. would be perfect with 1.7 version. the part add no color, when touch it get orange when really damage red and then black when destroy. it is like in war thunder. image of reference : search : war thunder in game, and take the second image and look at the little plane on the left.

                                          3 votes
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