Jundroo Games
2311 results found
-
bottons for centering screen (map view)
Add some buttons to center the screen on the craft on the craft, or the craft's apoapsis/periapsis, regardless of the zoom setting. This would be really good for accurate orbital transfers.
2 votes -
Pistons
These would be as thick as a detacher when retracted, as long as a fuselage when unretracted. Activate to change states. You could attach multiple pistons together and activate at once to have a larger moving part.
1 vote -
Detached pieces persist forever.
With the ability to play on the same save indefinitely coming up, I'd like to keep old rocket parts. Maybe space junk would even become an issue.
32 votes -
Thrust vector control
Is it possible to give the PID feedback variables so we can configure how the ('gimbals' for the) engines respond? This could help with stability and flyability. I'm guessing offering those controls is not as easy as it sounds.
2 votes -
Throttle resolution
Much more resolution is needed on the throttle, say 5% or 2%. It is currently difficult to get a good landing with the current 10 throttle steps – the effect of which is amplified with the smaller engines. Also, 10% jumps can make a stack unstable (mine actually break).
8 votes -
x10 stability
Apply full physics processing at x10 when element count is less than a certain level, say 10 elements, so there is no instability for smaller ships while still running at 10x speed. Larger ships tend not to be unstable anyway, so those the existing short-cuts (whatever they are) can still be applied.
2 votes -
Stylus control
For those of us who like to use a stylus, it would be great to be able to activate the apoapsis/periapsis/encounter buttons using the device’s stylus (not just with the touch-screen) E.G. with the Galaxy Notes.
Would also be good to zoom using the stylus (like google maps: click, release, then drag)2 votes -
18 votes
-
Please use default device keyboard
My device have a small screen and i'm pain.
16 votes -
Fullscreen
Add full screen like in this picture. http://jundroo.com/wp-content/uploads/2013/09/SimpleRocketsPC.png
18 votes -
Add Chromecast support when the SDK is available.
Add the ability to cast the live view to the TV and use the phone as the controller and display the map view.
8 votes -
6 votes
-
Allow user to submit challenges, like:
Landing on other planets
Landing rovers
Making a return trip from the moon
Smupiter altitude challenge
Add comets
Change starting position of orbiting bodies
Add more moons
Etc..Please for the sake of all man and woman kind fix the orientation.. Landing a rover on Saturn upsidedown is unnecessary!!
Great game, thanks!!
33 votes -
A "help" section, or an active reddit/r/simplerockets plugin in-game.
I oftentimes find myself confused on where to find the latest and greatest news on the game, and finding peoples recommended rockets can be very challenging. Maybe a dedicated "share" and "help" menu could be added? You know, browse the forum from within the app, and view and download other users rockets to try them out for yourself, or modify them and call them your own.
6 votes -
Smupiter altitude challenge
Seems simple enough, and based on my experiences escaping from SOI should be neigh impossible.
It would also push rocket builders to the limit; it takes careful design to prevent the rocket from crushing itself prior to takeoff, careful balancing of thrust to prevent it accelerating too fast in atmos, thruster positioning to prevent it ripping itself apart... I can land anything, anywhere and if its an inner smanet, return my budding little commies back home again too, but i can't push past 3k above the surface.
And I know of only one redditor who has achieved 10k, and he's…
8 votes -
Modify the ship editor to allow a "copy and paste" function.
Modify the ship editor to allow a "copy and paste" function for ship sections. This would speed up large builds enormously! Perhaps by dragging or building the desired section into a box area at the side of the screen, then a button to 'print' replicas.
Smastronut
9 votes -
Super Parts
Nuclear Reactor. A Nuclear Reactor would function like a Battery Compartment or Super Capacitor but be SUPER heavy (despite being the size of the Sloshy T 1500) never need Recharging and Recharge Battery Compartments and Super Capacitors.
Plazma Drive (misspelling on purpose). Plazma Drive would be a ridiculously heavy and powerful Engine consuming Fuel and/or Power at equally ridiculous rates. It would not be compatible with a Nuclear Reactor. (perhaps because of instability over 60% output?) I have a name in mind for it; Thunderstorm 6000. It's description; Experimental high output Engine. Details Top Secret.
Super Huge Fuel Tank. A…
3 votes -
Ion Engines Battery Compartments and Super Capacitors
Ion Engines. Ion Engines Would behave like normal engines except that they would draw power from Battery Compartments Super Capacitors and Nuclear Reactors. I have names in mind for them; Ion 12, Ion 42, Ion 120 and Ion 390.
Battery Compartments. Battery Compartments would be for Ion Engines what Fuel Tanks are for Engines, only Rechargeable using Engines and/or Solar panels and/or Nuclear Reactors. However over time they become resistant to Recharging as well as holding less power, eventually becoming useless for the rest of that mission. This effect would be imperceptible when discharging or not in use but significantly…
16 votes -
More parts
Add fins for stability and RCS. More rockets and maybe a campaign mode where you have to do research to unlock new parts.
5 votes -
add RCS thrusters to move ship wile engins are off
Its a truble moveing your ship with only the ships engines and can mess up you orbits and trjectorytrjectory
6 votes
- Don't see your idea?