Jundroo Games
2295 results found
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Super Parts
Nuclear Reactor. A Nuclear Reactor would function like a Battery Compartment or Super Capacitor but be SUPER heavy (despite being the size of the Sloshy T 1500) never need Recharging and Recharge Battery Compartments and Super Capacitors.
Plazma Drive (misspelling on purpose). Plazma Drive would be a ridiculously heavy and powerful Engine consuming Fuel and/or Power at equally ridiculous rates. It would not be compatible with a Nuclear Reactor. (perhaps because of instability over 60% output?) I have a name in mind for it; Thunderstorm 6000. It's description; Experimental high output Engine. Details Top Secret.
Super Huge Fuel Tank. A…
3 votes -
Ion Engines Battery Compartments and Super Capacitors
Ion Engines. Ion Engines Would behave like normal engines except that they would draw power from Battery Compartments Super Capacitors and Nuclear Reactors. I have names in mind for them; Ion 12, Ion 42, Ion 120 and Ion 390.
Battery Compartments. Battery Compartments would be for Ion Engines what Fuel Tanks are for Engines, only Rechargeable using Engines and/or Solar panels and/or Nuclear Reactors. However over time they become resistant to Recharging as well as holding less power, eventually becoming useless for the rest of that mission. This effect would be imperceptible when discharging or not in use but significantly…
16 votes -
More parts
Add fins for stability and RCS. More rockets and maybe a campaign mode where you have to do research to unlock new parts.
5 votes -
add RCS thrusters to move ship wile engins are off
Its a truble moveing your ship with only the ships engines and can mess up you orbits and trjectorytrjectory
6 votes -
Add the ability to record control inputs as breadcrumbs for playback, iterative trajectory improvement, and ghost racing
First off, way awesome game!! And very awesome of Andrew to be so involved in the community of enthusiastic users. Thanks!!! Now on to my idea: simple concept of recording a mission by saving the history of all control inputs as "bread crumbs". If a user wanted to improve upon a prior flight path, they could start by playing back the breadcrumb file, then at some point touch the controls to start flying manually again. Thus you could keep tweaking and optimizing your flight trajectory without having to start from scratch every time. Also, you could use this to implement…
2 votes -
Add an Orion Nuclear Pulse Engine
Add a Orion Nuclear Pulse Engine, that is fast, but heavy, not as manuverable as regular liquid engines, can't use liquid fuel (add new tanks for nuclear bombs, but they should be heavier and bigger than a normal liquid fuel tank) and you can't land with it ( because you can't land with an engine using nukesas propellants ,unless you want to land in an pile of dust, that was a planet before your arrival ) and if you try, the ship will explode
7 votes -
Shortcut Keys
Between Ship View and Map View (PC).
2 votes -
Add a button to center focus on the body you are orbiting
Would make some zoomed in orbiting easier to see.
42 votes -
Add an icons only option to the ship build screen
Since SR is only used in portrait, the names of the build items take up half the screen. After you've played a few times, the icons are all that's needed to identify the items. It would alleviate having to move the ship around as much while in the build stage.
2 votes -
Add a campaign mode
You should make a campaign mode, for example: you have a certain amount of money to build a ship. Then you need to complete different objectives and missions (such as: achieve orbit on smearth, or: land on the smoon) to get more money to build better ships.
The main goal would be to build a space station where you can refuel your ships and research new parts.
Or you could try to build a space station on the smoon.813 votes -
Make a zoom slider
Make a slider under the "unlock heading" button, or under the warp buttons.
128 votes -
Toggle wheels - rotatable/locked
Like the title states i would like to have the wheels locked until a stage activates them, or be able to toggle it on or off. It would also be nice to toggle landing gear.
12 votes -
Add a 'Details' button information about each part.
For example: once clicked an overview tab would come showing the key info on an item, such as it's mass, This would be good for the engines as it could also show the rate at which they burn fuel. i.e. Blasto 425 burns at 125 L/s @100%.
maybe. just an idea
43 votes -
Adding a map or similar would be good.
I often play this with my daughter, she likes to try on her own, is there a map on the game or could one be added?
2 votes -
Make the parachute not tear off as easily.
Increase the strength of parachutes when they connect to something, they tear off at 125m/s, which normally you'd have it survive.
10 votes -
have option to have apoapsis and periapses data ON by default
i ALWAYS want to see the data for apoapsis and periapsis but it takes me precious moments to turn them on. would be nice to have them on by default. thanks!
2 votes -
Apollo 11 Challenge
Go to moon, orbit, disconnect landing module, Land on moon, blast off, connect to orbiting boster, and back to earth and land with a parachute.
45 votes -
Allow rockets to go the other way.
Have a way to set rockets opposite of each other. Have the thruster gauge work like a thermostat where you and be @ 100% or -100%.
6 votes -
Phase option to allow auto adjust current running rocket
Have an option that can be set on a phase level to have it auto adjust all rockets currently running to run out of fuel at the same time.
2 votes -
Multiplayer
The ability to launch rockets in a world where your friends can race or contribute towards your space programe. This would become more fun if you could dock and build space station. Wether you play co-op or competitively is up to you and your friends. See which one of your group is the rocket scientist.
356 votes
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