Jundroo Games
2311 results found
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The game to me is great but its almost to spherical. I was wondering if it was possible to release a sandbox mode that was infinitely flat i
The game to me is great but its almost to spherical. I was wondering if it was possible to release a sandbox mode that was infinitely flat in both direction. With this more ground base design could be testes. This leads me to believe adding some more parts for ground based vehicles would be an awesome addition. Firstly the ability to reliably create a closed shell with struts with all points attacked would be great, another could be engines to power different types of wheels. And if you felt like poring about 1.35 of your soul more into the game…
13 votes -
Modding Improvement Add Element To Engines
Make it so that we can have a different image for a different rocket engine by giving engine tags an optional element of flame.
53 votes -
2 votes
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have detailed ship statistics
Examples: fuel used (fuel and RCS), fuel capacities at initial launch, time at initial launch (with year:day:hour:min:sec format), time in service, distance traveled, weight, number of landings, number of dockings, number of parachute deployments, number of landing gear deployments, number of wheel activations, amount of fuel refueled/defueled, maximum velocity, average velocity, body launched from, farthest distance from body launched from, number of detaches, maximum stress, maximum g-force, number of orbits achieved, distance traveled with wheels, distance traveled with parachutes deployed, total burn time (for each stage and each engine type), etc.
5 votes -
Toggle Solar panels and lander legs like RCS jets.
title says it all, you should be able to toggle solar panels ans lander legs like RCS jets.
12 votes -
2 votes
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2 votes
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Hydraulics or motors
So instead of adding tons of updates why not just add a hydraulic so u can extend or pull things closer and rotater so u can rotate things and a slider so u can move things up and down or side to side so all of this would all us to build anything we need
4 votes -
Easier docking
when you come encounter it you can click "automatically dock"
20 votes -
Add cranes
They can grab ships and move them around the space station. Making moving things around easier.
15 votes -
Stages.
Stages should be able to be edited even when your rocket has been launched. That way, a problem could be fixed immediately.
12 votes -
Autopilot enhance
Allow autopilot to use RCS to match speed and velocity with your station, the catch is you have to be close enough to tap the ship in the normal view. Zooming out counts.
39 votes -
add probes
The probe capsule would require an electrical charge (from a battery/solar panels) to function but is lighter and smaller then it's manned counterpart
188 votes -
Event Text Pop-Ups
add subtitles on events like 'ready to launch' or 'we only have 10% of fuel..!' or 'parachute has been deployed' or 'trajectory is hyperbolic...' or 'refueling...' or 'detaching/detached!' or 'are you sure about this..?'
'you can even add 'houston we have a problem' when your rocket breaks off or on a collision course...
56 votes -
add more digits to the hours. I suggest 10 digits, 9,999,999,999, which is about 1.14 million years.
2 votes -
Add support for map/ship split screen on tablet sized devices
I usually play on my Nexus 10, and I'd love to have the split screen option that was just added to the PC version
104 votes -
Observable structural stress
Would be cool to see the force distributed on the rocket when i wanted to like in simplephysics
12 votes -
I would like a switch view and a HUD off/on buttons on the left side similar to the RCS and dock buttons on the right.
I would like a switch view and a HUD off/on buttons on the left side similar to the RCS and dock buttons on the right.
7 votes -
Set input keys on keyboard
I think that will be good, if there will be individual keys for expanding and folding parachutes because detaching them means that they couldn't be use again so players will need to increase weight of rocket by adding other parachutes, landing legs etc.
19 votes -
Keep orbial lines visible (map view)
Keep orbial lines visible (map view), instead of completely fading them out when you zoom in (closer). Keeping them would make accurate orbital transfers far easier.
3 votes
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