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Jundroo Games

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  1. Add a 'Details' button information about each part.

    For example: once clicked an overview tab would come showing the key info on an item, such as it's mass, This would be good for the engines as it could also show the rate at which they burn fuel. i.e. Blasto 425 burns at 125 L/s @100%.

    maybe. just an idea

    43 votes
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  2. Adding a map or similar would be good.

    I often play this with my daughter, she likes to try on her own, is there a map on the game or could one be added?

    2 votes
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  3. Make the parachute not tear off as easily.

    Increase the strength of parachutes when they connect to something, they tear off at 125m/s, which normally you'd have it survive.

    10 votes
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  4. have option to have apoapsis and periapses data ON by default

    i ALWAYS want to see the data for apoapsis and periapsis but it takes me precious moments to turn them on. would be nice to have them on by default. thanks!

    2 votes
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  5. Apollo 11 Challenge

    Go to moon, orbit, disconnect landing module, Land on moon, blast off, connect to orbiting boster, and back to earth and land with a parachute.

    45 votes
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  6. Allow rockets to go the other way.

    Have a way to set rockets opposite of each other. Have the thruster gauge work like a thermostat where you and be @ 100% or -100%.

    6 votes
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  7. Phase option to allow auto adjust current running rocket

    Have an option that can be set on a phase level to have it auto adjust all rockets currently running to run out of fuel at the same time.

    2 votes
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  8. Multiplayer

    The ability to launch rockets in a world where your friends can race or contribute towards your space programe. This would become more fun if you could dock and build space station. Wether you play co-op or competitively is up to you and your friends. See which one of your group is the rocket scientist.

    356 votes
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  9. Add an on/off button for thrust

    It may be that I'm just stupid, but after pressing the transition button and the next stage of rockets come on I quite often accidentally press the transition button again if I need to cut the rockets.

    It would be really handy to have a cutoff button near the thrust slider, just to make it nice and clear.

    15 votes
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  10. Have a View of the ship in one corner whilst in map

    In map view you cannot see the status of the ship, ( ie which stages are still to go) so a small image of the current status of the ship during map view would be great.

    11 votes
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  11. Fix the lag around the sun.

    The first time I reached the sun it said -0m but never actually loaded it, second time I got there It loaded with some lag, but did manage to crash land.

    2 votes
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  12. Stabilizers

    With bigger ships, it helps to control it. Makes it easier to turn without it breaking apart

    2 votes
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  13. Change 'Detacher' to 'Decoupler', there's no such thing as deatchers.

    Title says it all. If we're making a rocket physics engine let's get the terminology right. :)

    2 votes
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  14. 8 votes
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  15. landscape view

    Landscape view for tablets and PC.

    2 votes
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  16. "Persistent" Controls

    When I have my finger on (say for example) the throttle, if I happen to move it a few pixels too far in the wrong direction, I'm suddenly doing something else like panning the view. A touch that starts for throttle should stay on the throttle (tracking the y axis).

    2 votes
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  17. Better/Customizable hotkeys and mod support for PC version

    This game runs really well on budget PCs which do not have the horsepower to run KSP. Seems like a great market to capture.

    2 votes
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  18. Display periapsis when on a hyperbolic trajectory

    You're already displaying them when in orbit, it shouldn't be to hard for you and will permit more precise orbit injections.

    15 votes
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  19. improve UI scaling

    Use DPI relative sizes so that buttons are not so tiny on high DPI screens, such as 2013 nexus 7. On the n7 there is tons of blank space surrounding very small buttons... Use some of it to make the buttons easier to hit. Otherwise/despite this small flaw, awesome.

    4 votes
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  20. 8 votes
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