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  1. Make the planets visible from space somehow.

    Perhaps use an image of the planet below, and it increases in size depending on how close you are to the planet. Would be very very useful for landings, and it would give a bunch more situational awareness in space, and make the game look better. Also, make the camera automatically point down to the ground. Landing upside down is disorienting.

    10 votes
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  2. Put parachutes in simple planes App Store version

    They don't have parachutes in the iOS version, could you put parachutes in please? It would be more fun

    9 votes
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  3. just flaps, please

    SimplePlanes is fantastic! And, I realize that part of its brilliance is, well, its simplicity. To me, though, the ability to manipulate drag on a plane's airfoils is as fundamental of a control surface as ailerons, elevators, and rudders. I have seen flaps mentioned in combination with other feature requests, but I just wanted to get a singular request out there. To me, landing is the most challenging and exciting part of flying and a true test of mastery over a given airframe. Flaps are an essential part of this stage of flight. It would be great to add flaps…

    38 votes
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    1 comment  ·  SimplePlanes  ·  Admin →
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  4. Would be great to see pusher propellers in the game! also a little more hints/tips on COG and COL would be nice

    The places to put your propellers or jets are pretty descisive based on your CoG and CoL but making the propellers available in a pusher coniguration would open some more oppertunities on smaller lighter planes. Just an idea....:P

    2 votes
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    0 comments  ·  SimplePlanes  ·  Admin →
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  5. Please clean up the text in the wiki index.

    It has issues with subject-verb agreement ("Your plane pitch up"), run on sentences ("Time to slap on those wings and control surfaces Just drag them on."), using the wrong word entirely ("gaining or loosing altitude", "the closest to the COM the bigger"), and assorted other things.

    3 votes
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  6. Search Engine

    Its awesome you can upload and download planes, but you can't search for types of planes or even a user. Add a search engine and walah, best game ever.

    12 votes
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    1 comment  ·  SimplePlanes  ·  Admin →
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  7. 29 votes
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  8. Adjustable Weighted blocks for balancing.

    Blocks you can add with a slider that can become much heavier than regular blocks. This could be useful for balancing out the aircraft to get the best center of gravity.

    2 votes
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  9. Left handed mode for creating planes in simple planes.

    I find it difficult to use my right hand to access the options when creating a plane. So, if there is a toggle where I can switch the HUD it would be very helpful.

    3 votes
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    1 comment  ·  SimplePlanes  ·  Admin →
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  10. Vibrate the device when a piece come off/explosions/crash/landing

    For example, if I'm flying too fast and the wings breaks, I want my phone to go like brrrrrrrrrrrr and bbrrr brrrrrr brrrrr on when the cockpit ground! Every pieces who will be detached of the structure will make it vibrate once then won't affect the vibration afterwards. So if there is a contact, with a structure attached to the cockpit, it will vibrate. If the tail come off and crash on the ground and spin, it would only vibrate once, because it has been detached. If I crash in the water, it will vibrate hardly then stop. If I…

    27 votes
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  11. Analog throttle

    Currently, it appears to treat the throttle as 'above middle, increase throttle, below middle, decrease throttle', which is great for gamepads, but doesn't work very well for actual analog throttles, which don't return to middle. It'd be great if we had the ability to do real analog throttle, where the position of the physical analog throttle sets the throttle level of the aircraft.

    11 votes
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  12. Less bouncing when landing.

    Even if i am as careful as possible, there is always one or two huge bounces. Not cool.

    4 votes
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  13. Use accelerometer to control aircraft

    Rather than using the D-pad controls which restrict you to holding your devise in a specific way, have rolling and pulling up/down be accelerometer dependent and throttle just being a linear slider.

    6 votes
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  14. Trackir support--the most important peripheral after a joystick!

    This allows you to look around naturally. It's a key peripheral for simulators.

    1 vote
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  15. Scramjets and Ramjets

    I don't know about the rest of you, but I would love to soar through the skies at Mach 24.

    19 votes
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  16. Linux support!

    I know it's the Unity engine so it shouldn't be particularly hard to swap over. I mentioned this on Reddit but I thought I'd put it here too.

    61 votes
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  17. Generated Terrain

    This would probably be far in the future and take a long time to make but it would be nice if you could choose to be in an endless world that follows a terrain generation code. There should probably be runways every once in a while though too.

    5 votes
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  18. RCS thrusters slightly off center

    RCS thrusters are slightly above the center of a part when placed. I am not sure if this is intentional but it makes docking more challenging because translation causes rotation and vice versa. This is very annoying when you make a perfectly symmetrical ship designed for maneuverability.

    3 votes
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    0 comments  ·  SimpleRockets  ·  Admin →
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  19. Make wheels a little more powerful

    Currently wheels are painfully slow, wondering if it's possible to have more powerful wheel options.

    2 votes
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  20. Stickers!

    Decals that you could put on your plane, so you could add some more visual flair

    307 votes
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