Jundroo Games
2298 results found
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Mouse controlled rotators
A button you can hit that actvates a mode where rotators try to line up the aiming recticle where you look. This makes aiming with tanks a lot easier the turret goes where you look
4 votes -
new weapons (also fix request)
Implementation of advanced weapons like a cluster missile, EMP, and HEAT weapons.
Also fix the vtol engine would we could hold altitude, for when we build hovercraft and support craft like Vtol gunships.
4 votes -
Make the game more mobile friendly
Players could select parts that they want to merge.Then the computer will compute them as one part.
For example,the body of my plane has 100 parts and its wings have 10 parts.I select all parts in the body so that they can be compute as one part,then my plane has only 11 parts.My phone's CPU won't burn while I playing.4 votes -
Engine Activations
I just want to make the engines cooler and making a more specific procedure!
So my idea is you should make a new on flight tab for engines! The number activation buttons depend on how many engines you have on your plane.
For example:
I have 4 engines on my plane right now, I open the tab and it shows me that all of the engines are off. I will hold each button for 3 seconds to turn all of them on!And this could be useful if an engine or two breaks off!
Thank you!
4 votes -
Damage proportional to massScale and block size
The damage resistance of a block should be proportional to the massScale and size of that block. It would take the realism of the game to the next level. At present, an ultralight aircraft weighing 500 pounds and a gigantic cannon weighing a million pounds have the same resistance to fire, which breaks immersion.
4 votes -
Add a New fleet .
USS Beast and its destroyer and Uss Tiny Two and its WWII destroyers are easy for a plane ro take down. My idea is to make a twin hull aircraft carrier for a fleet. All plane can land there even they r not that long. Hope you wiill
4 votes -
Weaker SAM missiles
The current AA Missiles are far too strong. It is impossible to land when you got hit while in reallife it happens very often that a plane that got hit is still able to land.
4 votes -
add a fuelslage that doesn't have physical model at all
my device is weak and cannot run Aircrafts with more than 100 parts.If we can build the detail of Aircrafts with structure that dont have physical model,we can run many Aircrafts much more smoothly.Waiting For Your Reply!
4 votes -
Offer Synchronization Gear
I love making WWI fighters, and I would really love to have a stock weapon that could fire through a propeller without hitting it- without relying on bugs or glitches. I hope you like my idea.
4 votes -
Make Fuselage Wings
fuselage wings are wings that can be changed like wings and like fuselage blocks. Fuselage wings will help plane makers A LOT because as of now they have to put in a normal wing, put fuselage blocks over it, and then make working fuselage flaps with hinge rotators. I say no more of that stress. By the way, they have to do that whole process with EVERY WING. But yeah, you get what I mean.
4 votes -
"Hidden" Activation Groups
"Hidden groups" would be user enter-able "variables" that would go upon the limit of 1-8, and would be called on by special blocks, such as timers, AND gates, NOT gates, etc. With this, a user could set up a scenario such as "Activate 12 after 3 seconds of activation of 3" or "activate 23 when 1 and 2 are activated". Applying this to controls such as pitch, could allow many complex creations to be made.
4 votes -
Aim with mouse
Aim with mouse,with weapons (ig guns and rocket pods) you should be able to point and click at what you want to shoot. the current way you aim with guns in this game is either using sliders on the screen, or using the flight path of a plane. this would be a good addition to the game, thanks -grim
4 votes -
Realistic look and physics
I think it would be great if the game had realistic looking engine plumes and modeled fuel momentum, as well as have multiple types of fuel, engine spooling time, and changing specific impulse for atmo v vacu.
4 votes -
Building area for in space
Part that could be used to build ships/parts while in space, would use resources, steel etc... If possible characters? Humans, Aliens, something like in KSP. With different abilities.
4 votes -
Add tilt control for RCS during docking
Aligning for docking will be difficult on mobile. Have it so you tilt your device on all three axis, and the spacecraft RCS maneuvers in the same direction. Combined with stability control (like SAS on KSP, or the SimpleRockets navball), this could make docking decent on mobile. This idea may not work great in practice, but it sounds good in theory.
4 votes -
Add RTG's, or Radio Thermal Generators: But make them interesting....
Stolen directly from KSP, yet none the less- a needed element to the game (if electricity is involved).
The RTG would constantly produce power, albeit at a rather slow rate. Eventually, as with all radioactive utilitys, it would wear past its usefulness and become a threat to the space craft its self- leaking or something of the like. Even if this is not realistic, it would add flair to an otherwise monotone utility....4 votes -
Nuclear Warheads
This is just assuming you’ll be adding weapons in general, but since we’re going to space in this game, I think it’s fair adding a nuclear warhead.
4 votes -
Make the game free
The reason why is because many people want the game to be free rather than having to pay. If it was free, it would be more enjoyable also more people would play it.
4 votes -
4 votes
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Liquid seas on planets. Splash down. Aim for recovery ship.
I enjoy attempting to land close to a target. Water landings would be cool, deploy floats and or landing gear.
4 votes
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