Jundroo Games
2296 results found
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BUG REPORT
Some of us found a bug of those planes with TVC system.I got two planes in my post list, the Su-57 Frazor & the Su-35 (latest version), both of them got the issue that when you enter the end of a flight, you still got about 20% fuel in the body, then the plane will be uncontrollable, seems like the dead weight has been burned too. I have spent tons of time to work on those planes, and I found that is a bug of COM in the end.Trust me it is a quite important issue to be fixed, and…
4 votes -
Asteroid Fields
Make asteroid fields with many randomly spinning and different velocities of travel to make the user perform complicated maneuvers to avoid collisions with their spacecraft if they wish to go through the asteroid field. They could have different difficulties depending on the the location within the solar system, with some very light fields and others that are practically suicide to travel through.
4 votes -
Windtunnel game mod.
Windtunnel game mod.
Please take a look at my VIP creation:https://www.simpleplanes.com/a/yz317I/Tupolev-Tu-114-0-29-stand
You see the stand? I used it to check for induced roll (due to mistakes in flexible wing structure - in editor it's OK, but in flight tends to roll) by placing the plane at Wright, setting the wind to 180 degrees and 200 mph, as a makeshift wind tunnel. Can you please make it possible to set wind speed settings to more than 200 mph for that purpose? Or it will be amazing if you make a dedicated wing-tunnel game mode, where the plane is fixed in…
4 votes -
we need this
Bomb sights-
•So we know where the bomb is going to land4 votes -
Make a pulse jet update
Add pulsejet engines and make a customization tool
4 votes -
Nukes
Add
:dirty bomb
:Abomb
:TSAR NUKE
:little boy4 votes -
Commercial Fuselage Sections
There should be other types of fuselage sections for passengers and/or cargo. These blocks would have customizable doors, windows, and seating arrangements.
4 votes -
MaxQ Effects
I’m guessing that this might be hard to implement but if you find this interesting I think it would be cool to have an option to turn on a MaxQ effect to add a level of difficulty to the game.
4 votes -
Nuclear Thermal Rockets
They are actual technology, we just don't use them because if the rocket has a failure and explodes, radioactive matter is thrown in the atmosphere. But if built and used only in space they would be really viable.
Their efficiency would be higher, with higher exhaust speeds, and it would not need oxidizers. 2 fuels would be hydrogen deuteride (HD), for high efficiency, and methane (CH4) for higher thrust (methane NTRs would be the engines with higher thrust in the game. They would need large radiators to dissipate the heat from the fission reaction.
Due to it's life-threatening nature, they…4 votes -
Engines
Why don't you guys make more rocket engines with different amount of fuel, how strong is it... like this cool one, the engine accelerates ions using electrostatic forces (just an idea). Little more of suggesting: add good engines sound to it. ;)
4 votes -
Maybe add customization options for guns more features, read for more info
Maybe adding customization for belt(IE individual rounds), and what order they fire, fire rate, how much damage what shells do, speed, spread, tracer color(or no tracer), and a converge distance. I feel like at least some of us would like to have more customize-able guns, if we had features like that better quality builds(and some Over-powered builds), would be easier to make. round types with HE we should be able to customize radius, and penetration(same with frag types), and have that damage a separate damage, different MMs of rounds, I know it's a lot but I believe in the Simple…
4 votes -
Make mobile edition
I think users should have a iOS version of simplerockets2
4 votes -
Add custom fuel types
What i mean is that yo can chose solid/liquid the weight and how much thrust it produces along with maybe the chemical compostion or some other stuff then you can name the fuel and either use it on your craft or share it with friends! If you made the fuel a higher wait it might increase the thrust for instance so you couldnt just make wait 1lb and thrust 99999999999 newtons, it would calculate how heavy 99999999999 newtons would be.
tl;dr
custom fuel types
weight+ = thrust+ or something like that
plus selecting liquid/solid/some other types of fuel.4 votes -
Better autopilot
autopilot to have 2 modes:
1) the default wing level mode
2) to hold the same pitch and heading a bit like in KSP4 votes -
Sound blocks
Please make Sound blocks that can make multiple sounds and be put on activation groups
4 votes -
What if you can make a void plane that can get out of the void too
So if you make a plane that can shoot into the void and get out some how and it lands where you launched
4 votes -
Realistic aerodynamics in atmosphere, with mach compression effects, transonic effects..
KSP had FAR, a mod which gave me more than 700 hours of fun doing realistic aerodynamic planes, SSTOs, and rockets. It would be really awesome to have a similar realistic aero system in SR2 so we can re create and fly an SR-71 or some hypersonic SSTO with proper realistic flying characteristics.
4 votes -
More ground targets and objects that you could move
Objects like bunkers, aa tanks, and more boats
4 votes -
make boats more acceptable to sp
with boats or seaplanes, i have found they just will not plane or get on step. also, props will not work underwater unless you mod it, so it would be nice to have boats more realistic
4 votes -
Underwater looping land.
The game already has looping water. You can fly anywhere and water is still at 0ft. I wish there was something like that with underwater land.
But because of visibility, one kilometer should be fine. If we can have an underwater camera, we can have underwater land.4 votes
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