Jundroo Games
2330 results found
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4 votes
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Remove deadzone from mobile input joysticks
Mobile input is currently very hard to work with in regards to precision of movements. I think the issue is big deadzone that joysticks currently have. Deadzone takes up around 30-40% of joystick range, which is unnecesary big, and as a result, doesnt allow for a very smooth input. Even gyro controls dont help, as by tilting, you just move the joystick, so problem still stands.
Can you please remove the deadzone, or add an option to regulate its size? It will improove quality of life greatly on mobile.4 votes -
Please new thinhs
New misiles
Guied bombs
Hud
Ia controling the tanks4 votes -
Different fuel and oxidizers idea.
Fuel Customization
It would be cool to choose what kind of fuel your engines use—water, xenon, methane, hydrogen, kerosene, RP-1, etc., each with its own benefits.
Maybe add the option to decide if you want an oxidizer—things like oxygen, hydrogen peroxide, chlorine, fluorine, or even none at all, which would affect how the engine burns fuel and its overall performance.
It’d be great to have a way to adjust the fuel-to-oxidizer ratio, so you can fine-tune the engine’s power or efficiency depending on what you need.
Also, a fuel-oil ratio for engines that require lubrication would help balance longevity and…4 votes -
Most Important Game Mechanics | SimplePlanes 2
Emitter system for Shell Casing:
-Gun shell eject system + configuration with parameters
( Rotation, acceleration, life time, Size, Shape Model ).Muzzle flash system:
-New definitive muzzle flash visual effects + configuration parameters
( fire %, smoke %, flash %, sparks %, Size and Length of these ).Improved Bullet Tracers:
-New Tracers effects with configurations
(size, length, bloom, color).Particle system generator:
-Smoke, sparks, steam, heat
(Size, life time, custom images [maybe]).-
More configurations and parameters for Weapons:
-“Gatling/vulcan”, “Automatic guns”, “Cannons”, “Rocket pods”.
(Rate of fire, caliber, size, length, AP/HE, sound)Tank Tracks:
-Tank tracks +…4 votes -
Make simpleplanes map update to openworld!
It's very fun when we can play with openworld map, please add (if this accepted my phone is gonna cries)
4 votes -
Addition of Farming and firefighting dispenser
I want you to make this next new thing for Simpleplanes 2, there should be certain parts of the archipelago that can be made up of fields and tall grass and stuff, and with that comes a new piece that lets players make working agricultural vehicles and aircraft, I am talking crop dusters and combine harvesters (I know that putting fertilizer on plants is not what a combine harvester does but still),
This adds onto the first part, fire fighting equipment, you could add a fire retardant dispenser piece, looks similar to a counter measure dispenser but instead of it…
4 votes -
Better/Customizable hotkeys and mod support for PC version
This game runs really well on budget PCs which do not have the horsepower to run KSP. Seems like a great market to capture.
2 votes -
"Persistent" Controls
When I have my finger on (say for example) the throttle, if I happen to move it a few pixels too far in the wrong direction, I'm suddenly doing something else like panning the view. A touch that starts for throttle should stay on the throttle (tracking the y axis).
2 votes -
landscape view
Landscape view for tablets and PC.
2 votes -
Change 'Detacher' to 'Decoupler', there's no such thing as deatchers.
Title says it all. If we're making a rocket physics engine let's get the terminology right. :)
2 votes -
Stabilizers
With bigger ships, it helps to control it. Makes it easier to turn without it breaking apart
2 votes -
Fix the lag around the sun.
The first time I reached the sun it said -0m but never actually loaded it, second time I got there It loaded with some lag, but did manage to crash land.
2 votes -
Phase option to allow auto adjust current running rocket
Have an option that can be set on a phase level to have it auto adjust all rockets currently running to run out of fuel at the same time.
2 votes -
have option to have apoapsis and periapses data ON by default
i ALWAYS want to see the data for apoapsis and periapsis but it takes me precious moments to turn them on. would be nice to have them on by default. thanks!
2 votes -
Adding a map or similar would be good.
I often play this with my daughter, she likes to try on her own, is there a map on the game or could one be added?
2 votes -
Add an icons only option to the ship build screen
Since SR is only used in portrait, the names of the build items take up half the screen. After you've played a few times, the icons are all that's needed to identify the items. It would alleviate having to move the ship around as much while in the build stage.
2 votes -
Shortcut Keys
Between Ship View and Map View (PC).
2 votes -
Add the ability to record control inputs as breadcrumbs for playback, iterative trajectory improvement, and ghost racing
First off, way awesome game!! And very awesome of Andrew to be so involved in the community of enthusiastic users. Thanks!!! Now on to my idea: simple concept of recording a mission by saving the history of all control inputs as "bread crumbs". If a user wanted to improve upon a prior flight path, they could start by playing back the breadcrumb file, then at some point touch the controls to start flying manually again. Thus you could keep tweaking and optimizing your flight trajectory without having to start from scratch every time. Also, you could use this to implement…
2 votes -
Stylus control
For those of us who like to use a stylus, it would be great to be able to activate the apoapsis/periapsis/encounter buttons using the device’s stylus (not just with the touch-screen) E.G. with the Galaxy Notes.
Would also be good to zoom using the stylus (like google maps: click, release, then drag)2 votes
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