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Jundroo Games

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  1. Build mode updates

    I think the build mode needs some updates

    1: you should be able to test rotators, hinges, control surfaces, etc all inside the build mode, so you don't have to load into a game.

    2: More visual statistics, seeing where drag is occurring and how much drag, and not just red to white coloration, also of how much lift your getting and where your getting it, like showing arrows going along the bottom of the wing and the top of the wing, red for no lift, green for alot of lift and varys color or even more in depth.

    Mostly…

    4 votes
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  2. Some ideas for 1.13/1.14

    1
    Ad better ways to make wings like at like real flat botem wings or real semetric wings.
    2
    Add thermals so that glider ande other planes can still glide for when they are low
    You can put the thermal menu with the wind mabye.
    3
    -Better map. Or a new island
    4
    -a Vario
    Thx for reading if you did

    4 votes
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  3. 4 votes
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  4. Remove deadzone from mobile input joysticks

    Mobile input is currently very hard to work with in regards to precision of movements. I think the issue is big deadzone that joysticks currently have. Deadzone takes up around 30-40% of joystick range, which is unnecesary big, and as a result, doesnt allow for a very smooth input. Even gyro controls dont help, as by tilting, you just move the joystick, so problem still stands.
    Can you please remove the deadzone, or add an option to regulate its size? It will improove quality of life greatly on mobile.

    4 votes
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  5. Please new thinhs

    New misiles
    Guied bombs
    Hud
    Ia controling the tanks

    4 votes
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  6. Different fuel and oxidizers idea.

    Fuel Customization
    It would be cool to choose what kind of fuel your engines use—water, xenon, methane, hydrogen, kerosene, RP-1, etc., each with its own benefits.
    Maybe add the option to decide if you want an oxidizer—things like oxygen, hydrogen peroxide, chlorine, fluorine, or even none at all, which would affect how the engine burns fuel and its overall performance.
    It’d be great to have a way to adjust the fuel-to-oxidizer ratio, so you can fine-tune the engine’s power or efficiency depending on what you need.
    Also, a fuel-oil ratio for engines that require lubrication would help balance longevity and…

    4 votes
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  7. Most Important Game Mechanics | SimplePlanes 2

    Emitter system for Shell Casing:
    -Gun shell eject system + configuration with parameters
    ( Rotation, acceleration, life time, Size, Shape Model ).

    Muzzle flash system:
    -New definitive muzzle flash visual effects + configuration parameters
    ( fire %, smoke %, flash %, sparks %, Size and Length of these ).

    Improved Bullet Tracers:
    -New Tracers effects with configurations
    (size, length, bloom, color).

    Particle system generator:
    -Smoke, sparks, steam, heat
    (Size, life time, custom images [maybe]).

    -
    More configurations and parameters for Weapons:
    -“Gatling/vulcan”, “Automatic guns”, “Cannons”, “Rocket pods”.
    (Rate of fire, caliber, size, length, AP/HE, sound)

    Tank Tracks:
    -Tank tracks +…

    4 votes
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  8. Make simpleplanes map update to openworld!

    It's very fun when we can play with openworld map, please add (if this accepted my phone is gonna cries)

    4 votes
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  9. Addition of Farming and firefighting dispenser

    I want you to make this next new thing for Simpleplanes 2, there should be certain parts of the archipelago that can be made up of fields and tall grass and stuff, and with that comes a new piece that lets players make working agricultural vehicles and aircraft, I am talking crop dusters and combine harvesters (I know that putting fertilizer on plants is not what a combine harvester does but still),

    This adds onto the first part, fire fighting equipment, you could add a fire retardant dispenser piece, looks similar to a counter measure dispenser but instead of it…

    4 votes
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  10. Better/Customizable hotkeys and mod support for PC version

    This game runs really well on budget PCs which do not have the horsepower to run KSP. Seems like a great market to capture.

    2 votes
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  11. "Persistent" Controls

    When I have my finger on (say for example) the throttle, if I happen to move it a few pixels too far in the wrong direction, I'm suddenly doing something else like panning the view. A touch that starts for throttle should stay on the throttle (tracking the y axis).

    2 votes
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    0 comments  ·  SimpleRockets  ·  Admin →
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  12. landscape view

    Landscape view for tablets and PC.

    2 votes
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  13. Change 'Detacher' to 'Decoupler', there's no such thing as deatchers.

    Title says it all. If we're making a rocket physics engine let's get the terminology right. :)

    2 votes
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  14. Stabilizers

    With bigger ships, it helps to control it. Makes it easier to turn without it breaking apart

    2 votes
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  15. Fix the lag around the sun.

    The first time I reached the sun it said -0m but never actually loaded it, second time I got there It loaded with some lag, but did manage to crash land.

    2 votes
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  16. Phase option to allow auto adjust current running rocket

    Have an option that can be set on a phase level to have it auto adjust all rockets currently running to run out of fuel at the same time.

    2 votes
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  17. have option to have apoapsis and periapses data ON by default

    i ALWAYS want to see the data for apoapsis and periapsis but it takes me precious moments to turn them on. would be nice to have them on by default. thanks!

    2 votes
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  18. Adding a map or similar would be good.

    I often play this with my daughter, she likes to try on her own, is there a map on the game or could one be added?

    2 votes
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  19. Add an icons only option to the ship build screen

    Since SR is only used in portrait, the names of the build items take up half the screen. After you've played a few times, the icons are all that's needed to identify the items. It would alleviate having to move the ship around as much while in the build stage.

    2 votes
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  20. Shortcut Keys

    Between Ship View and Map View (PC).

    2 votes
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