Jundroo Games
2325 results found
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Different fuel and oxidizers idea.
Fuel Customization
It would be cool to choose what kind of fuel your engines use—water, xenon, methane, hydrogen, kerosene, RP-1, etc., each with its own benefits.
Maybe add the option to decide if you want an oxidizer—things like oxygen, hydrogen peroxide, chlorine, fluorine, or even none at all, which would affect how the engine burns fuel and its overall performance.
It’d be great to have a way to adjust the fuel-to-oxidizer ratio, so you can fine-tune the engine’s power or efficiency depending on what you need.
Also, a fuel-oil ratio for engines that require lubrication would help balance longevity and…4 votes -
A new feature that hopefully come into SP2
- A new easily formable fuselage & fuselage wing
- New landing gear with modified properties (similar to simplerocket2, maybe more advanced)
- New designer page for making custom part (custom missile, custom chair, etc.)
- A bit more realistic missile mechanics (proper Fox 1/2/3, still tracking even if the burner is run out, proper countermeasure, etc)
- Advanced weaponry properties (Thrust vectoring missile, IRCCM, gimbal limit, etc.)
- Multiplayer (server and locally)
- more other gamemode (defend the objective, 4v4 dogfight, etc)
- more map with more variety (city map perhaps)
- Simpleship (proper properties / part to make ship)
- More instrument (radar, rwr, fbw mechanics, etc)
perhaps…
4 votes -
Make simpleplanes map update to openworld!
It's very fun when we can play with openworld map, please add (if this accepted my phone is gonna cries)
4 votes -
Better/Customizable hotkeys and mod support for PC version
This game runs really well on budget PCs which do not have the horsepower to run KSP. Seems like a great market to capture.
2 votes -
"Persistent" Controls
When I have my finger on (say for example) the throttle, if I happen to move it a few pixels too far in the wrong direction, I'm suddenly doing something else like panning the view. A touch that starts for throttle should stay on the throttle (tracking the y axis).
2 votes -
landscape view
Landscape view for tablets and PC.
2 votes -
Change 'Detacher' to 'Decoupler', there's no such thing as deatchers.
Title says it all. If we're making a rocket physics engine let's get the terminology right. :)
2 votes -
Stabilizers
With bigger ships, it helps to control it. Makes it easier to turn without it breaking apart
2 votes -
Fix the lag around the sun.
The first time I reached the sun it said -0m but never actually loaded it, second time I got there It loaded with some lag, but did manage to crash land.
2 votes -
Phase option to allow auto adjust current running rocket
Have an option that can be set on a phase level to have it auto adjust all rockets currently running to run out of fuel at the same time.
2 votes -
have option to have apoapsis and periapses data ON by default
i ALWAYS want to see the data for apoapsis and periapsis but it takes me precious moments to turn them on. would be nice to have them on by default. thanks!
2 votes -
Adding a map or similar would be good.
I often play this with my daughter, she likes to try on her own, is there a map on the game or could one be added?
2 votes -
Add an icons only option to the ship build screen
Since SR is only used in portrait, the names of the build items take up half the screen. After you've played a few times, the icons are all that's needed to identify the items. It would alleviate having to move the ship around as much while in the build stage.
2 votes -
Shortcut Keys
Between Ship View and Map View (PC).
2 votes -
Add the ability to record control inputs as breadcrumbs for playback, iterative trajectory improvement, and ghost racing
First off, way awesome game!! And very awesome of Andrew to be so involved in the community of enthusiastic users. Thanks!!! Now on to my idea: simple concept of recording a mission by saving the history of all control inputs as "bread crumbs". If a user wanted to improve upon a prior flight path, they could start by playing back the breadcrumb file, then at some point touch the controls to start flying manually again. Thus you could keep tweaking and optimizing your flight trajectory without having to start from scratch every time. Also, you could use this to implement…
2 votes -
Stylus control
For those of us who like to use a stylus, it would be great to be able to activate the apoapsis/periapsis/encounter buttons using the device’s stylus (not just with the touch-screen) E.G. with the Galaxy Notes.
Would also be good to zoom using the stylus (like google maps: click, release, then drag)2 votes -
x10 stability
Apply full physics processing at x10 when element count is less than a certain level, say 10 elements, so there is no instability for smaller ships while still running at 10x speed. Larger ships tend not to be unstable anyway, so those the existing short-cuts (whatever they are) can still be applied.
2 votes -
Thrust vector control
Is it possible to give the PID feedback variables so we can configure how the ('gimbals' for the) engines respond? This could help with stability and flyability. I'm guessing offering those controls is not as easy as it sounds.
2 votes -
bottons for centering screen (map view)
Add some buttons to center the screen on the craft on the craft, or the craft's apoapsis/periapsis, regardless of the zoom setting. This would be really good for accurate orbital transfers.
2 votes -
add more digits to the hours. I suggest 10 digits, 9,999,999,999, which is about 1.14 million years.
2 votes
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