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  1. Make the joint rotators have a option to be made a stabilizer(for tanks and whatnot)

    Look, we all know how teh Funky Trees Stabillization is complex right? I may have a fix for it.
    You could add these XML input suggestions for the Joint Rotator:

    Title: enableStabilizer
    Type: true/false
    Remarks: (Placeholder description) You know what it does.

    Title: axis
    Type: string
    Remarks: can be x (horizontal) or y (vertical)

    Title: stabilizeRate (only accessible in Overload)
    Type: number
    Remarks: The speed the rotator reacts to a change in angle.

    Title: activationGroup
    Type: integer
    Remarks: The activation group that activates the stabilizer.

    3 votes
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  2. Thermobaric weapon

    Thermobaric weapon is a type of explosive that uses oxygen from the surrounding air to generate a high-temperature explosion. the blast wave produced by such a weapon last Significantly longer than that produced by a conventional explosive. The fuel–air explosive (FAE) is one of the best-known types of thermobaric weapons.

    TLDR bomb with bigger boom that last longer

    3 votes
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  3. Convert the point system to the old school star rating system

    I mean look, instead of just upvoting a craft you can just pick alfrom a star rating which makes more sense since you can be a bit more critical on builds. Also it could be that every star is worth 3 points so that 3x5=15 so that we could still keep the points we have so if i rate one build 3 stars, that build gets 9 points.

    3 votes
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  4. Corazza e cingoli

    Si potrebbero aggiungere al gioco nuovi blocchi come le corazze, che si potrebbero essere custom e i cingoli

    3 votes
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  5. Fuselage wing

    How about tracks, cause you (Jundroo ) all of player in simpleplanes is making tanks and the problem is TRACKS, cause mod only can attach in PC, not in android and IOS

    And problem 2 and idea, add fuselage wings so our player plane can be very HANDSOME wing not like a blurblur wing

    3 votes
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  6. Spotlights

    we need lights that can actually illuminate the way. I am tired of those beacon lights I put on my cars that doesnt do anything. We need lights, floodlights, headlights etc.

    3 votes
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  7. Make solid fastening for wings

    I think that now the wing part physics isn`t correct, because if i want to create some very fast or/and heavy aircraft the wings will behave as if they are attached to PVA glue or boiled pasta. I think you may correct it and give us ability to do any heavy and fast crazy thins. Thank you.

    3 votes
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  8. Custom Thumbnails

    This is an issue that has stood for a long time, and let's be real...
    The current system for uploading planes is flawed, clunky, and in general, bad.

    iOS and Android players both are at a huge disadvantage to PC players. PC is the best platform with the most modularity, sure. But, they are at an unfair advantage with sharing their builds.
    Have you ever made an absolutely amazing creation, only to have it pushed aside because your thumbnail and photos don't pop out enough?
    Let me elaborate. PC players can easily download a small mod for the game that…

    3 votes
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  9. 3 votes
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  10. Fuselage Paintings and Drawings

    I would like to be able to make logos and designs for my planes, it is very tiring to have to use ultra thin fuselage to make designs on the main fuselage.

    3 votes
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  11. Cannon's firing ability..!

    Wouldn't it be cool to have the cannons, be able to fire multiple cannons at once... For battle ships.. An such

    3 votes
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  12. I was wondering if you can add the following ideas please

    1. Propfan

    2. Ducted Fan

    3. World Map

    4. Space

    5. Glass or Transparent painting set

    6. Rocket engine

    7. Improved AI planes that are better at flying

    8. The ability to for the player to create their own engine sounds by recording any sound and preview their sound recordings before editing their engine sounds.

    3 votes
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  13. Add Rotator/Hinge Stabilizers

    Rotators and hinges are incredibly floppy when you add just a teensy bit too much weight onto them, making large creations with moving parts either required to be slow, or way too bouncy.

    A stabilizing function would probably be wonderful for the people who make ships, tanks, or aircraft with independent guns. Especially if there was a "point-to-cursor" function.

    Maybe a few forms of stabilization? A standard "sticky" stability that eliminates bounce, an "independence" stability that points to where you keep it, and a "cursor-guided" stability like a turret.

    This would open up a whole range of creation options, from…

    3 votes
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  14. More AI planes

    We need more ai planes and more ai things please make it true

    3 votes
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  15. ai gun turrets to put on planes

    something to quickly snap onto a plane that would try to shoot down enemy planes on your six

    PS. make it so the layer can control them too

    3 votes
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  16. Reworked Activation Groups

    After 1.9's addition of FT, many people are beginning to make more complex aircraft, but only having 8 Activation Groups is a huge limiting factor in some cases. I suggest that there be an infinite amount of Activation groups, with 1-8 being user inputs and the rest being "background processes"

    3 votes
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  17. Tank Armor

    We need tank armor to counter the cannons. It should also increase in weight when the thickness and size is increased. Also, it should be able to use different materials witg different properties. Like a 2 meter by 1 meter slab of 150 mm ceramic armor, and it weighs 140 kilos.

    3 votes
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  18. Desert map for iOS and Android

    Mobile users want the desert map too...

    3 votes
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  19. Delete Space In Fuselage

    Deleting Space In Fuselage

    I think it would be awesome if we were able to remove space/material inside of a fuselage block. This could make it easier to make cockpits, bombays, landing gear sockets, etc.

    3 votes
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  20. A "negate-space" function

    Cockpits and high-detail interiors are super time-consuming, considering you need to use ultra-high amounts of parts to get a simple circle, or half circle. A "negate-space" function would work like this:

    1. Build the overall shape of the object you will be subtracting from.

    2. place another block into the object, in the desired form of the negative space you would like

    3. Press a hotkey (CTRL + N?) to subtract space from the block.

    Hitbox does not need to change, only the mesh. Could be made more user-friendly by adding a way to select a specific part to subtract from.
    This could…

    3 votes
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