Jundroo Games
2314 results found
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Clouds
Don't have to be realistic-white blocks without collision box will do the job nice and clean.
2 votes -
There should be a way to add writing onto fusalage blocks... It would be great for IDs/numbers on planes
Adding writing onto fusalage blocks for plane names/IDs/car reg plates!
2 votes -
Configurable engines
In addition to the predefined engine types, there should be an engine that takes these inputs: airBreathing (true/false), thrust, fuel consumption. If airBreathing is set to false, it should function both in space and under water. Would be great for spaceships, ships, and submarines, and would mean that iOS users can have "modded" engines.
2 votes -
Paintjobs should be added.
So you dont have to use skins. It should work on skins as well.
2 votes -
You guys should add waves and rain,snow,hail, and all that good stuff and also windshields/glass
More stuff
2 votes -
Wave Motion Cannon
SPACE YAMATOOO
2 votes -
First Person View Inside The Command Module
Basically, you can look inside the interior of the Capsule, Command Module, whatever.. Like in KSP!
2 votes -
Multiplayer
Add online so you can play with your friends
2 votes -
A part manipulator, for precision design
Similar to the VAB parts menu in KSP
2 votes -
Add parts to build floating bases
It would be really cool to have floating bases! It would allow you to have bases on gas giants, which would not be colonizable otherwise. It would also be cool for having floating bases on smenus, which has a very intense atmosphere. Overall, it would be awesome to have floating bases!
2 votes -
Add extra planetary launchpads
Basically, you could Launch launchpads into space. For example, you have a base on Smars, and want to do missions there without having to launch them all the way back at Smearth. Well, you could send a Lander with a launchpad on it. Maybe it folds up to save space. You land that on your Smars base, and you now have the option to start there instead of on Smearth! If that seems to OP, then maybe you need to mine resources or it costs ingame money to do it. Another example: You have a space station around, Smaturn, for…
2 votes -
hydrologics to like move part on your rocket like in simple planes and different cockpits
hydrologics to move parts and make a shuttle with like the hatches on top and reshapeable cockpits
2 votes -
2 votes
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Little people!!!!!
People!!!!!!!!
You can have missions like to give secret document to people a s with the little people you can mess around and control them to your hearts content!!!!!!!2 votes -
Science, Aerodinamics, Reentry
a science type campaign (like the one in ksp) would be great and also aerodinamics (for planes) and, most important, REENTRY DAMAGE. thanks for making such an amazing game...
2 votes -
Personalized solar panels
Like adjustable lenght for be able to have a big solar panel and no many small
2 votes -
Larger Landing Legs
I have perfected landing an orbital booster back on Smearth in SR1. Technically it's the entire rocket because it needs the command module but besides that, it's fairly simple. That is, until it comes to touchdown...
With the legs from the first game, You can't use them on the two largest engines because the engine is either the same height or taller than the legs. Sometimes stabilizing it with RCS works but eventually it falls and blows up. Something that would fix this would be larger landing legs, like the ones on a Falcon 9. It would allow even the…
2 votes -
2 votes
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Easter Eggs!!
Like space junks on moon when the first astronauts landed there!
2 votes -
Render Distance
Perhaps Jundroo should add settings about 'Render Distance'
Why? In my opinion, the game laggy because it has to render so much distance you can see that the orbit camera can take so much zoomout and the fact that you can see a the smoke of burning USS Beast from Wright Final Approach. But if the render distance is too short, well those with high-end device would feel like their device are useless, so i suggest that Jundroo can let us freely choose how much distance that the game has to render, and of course, by limiting render distance missiles…2 votes
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