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  1. 6 votes
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    0 comments  ·  SimpleRockets  ·  Admin →
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  2. Allow user to submit challenges, like:

    Landing on other planets
    Landing rovers
    Making a return trip from the moon
    Smupiter altitude challenge
    Add comets
    Change starting position of orbiting bodies
    Add more moons
    Etc..

    Please for the sake of all man and woman kind fix the orientation.. Landing a rover on Saturn upsidedown is unnecessary!!

    Great game, thanks!!

    33 votes
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  3. A "help" section, or an active reddit/r/simplerockets plugin in-game.

    I oftentimes find myself confused on where to find the latest and greatest news on the game, and finding peoples recommended rockets can be very challenging. Maybe a dedicated "share" and "help" menu could be added? You know, browse the forum from within the app, and view and download other users rockets to try them out for yourself, or modify them and call them your own.

    6 votes
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  4. Smupiter altitude challenge

    Seems simple enough, and based on my experiences escaping from SOI should be neigh impossible.

    It would also push rocket builders to the limit; it takes careful design to prevent the rocket from crushing itself prior to takeoff, careful balancing of thrust to prevent it accelerating too fast in atmos, thruster positioning to prevent it ripping itself apart... I can land anything, anywhere and if its an inner smanet, return my budding little commies back home again too, but i can't push past 3k above the surface.

    And I know of only one redditor who has achieved 10k, and he's…

    8 votes
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  5. Modify the ship editor to allow a "copy and paste" function.

    Modify the ship editor to allow a "copy and paste" function for ship sections. This would speed up large builds enormously! Perhaps by dragging or building the desired section into a box area at the side of the screen, then a button to 'print' replicas.

    Smastronut

    9 votes
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  6. Super Parts

    1. Nuclear Reactor. A Nuclear Reactor would function like a Battery Compartment or Super Capacitor but be SUPER heavy (despite being the size of the Sloshy T 1500) never need Recharging and Recharge Battery Compartments and Super Capacitors.

    2. Plazma Drive (misspelling on purpose). Plazma Drive would be a ridiculously heavy and powerful Engine consuming Fuel and/or Power at equally ridiculous rates. It would not be compatible with a Nuclear Reactor. (perhaps because of instability over 60% output?) I have a name in mind for it; Thunderstorm 6000. It's description; Experimental high output Engine. Details Top Secret.

    3. Super Huge Fuel Tank. A…

    3 votes
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  7. Ion Engines Battery Compartments and Super Capacitors

    1. Ion Engines. Ion Engines Would behave like normal engines except that they would draw power from Battery Compartments Super Capacitors and Nuclear Reactors. I have names in mind for them; Ion 12, Ion 42, Ion 120 and Ion 390.

    2. Battery Compartments. Battery Compartments would be for Ion Engines what Fuel Tanks are for Engines, only Rechargeable using Engines and/or Solar panels and/or Nuclear Reactors. However over time they become resistant to Recharging as well as holding less power, eventually becoming useless for the rest of that mission. This effect would be imperceptible when discharging or not in use but significantly…

    16 votes
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  8. add RCS thrusters to move ship wile engins are off

    Its a truble moveing your ship with only the ships engines and can mess up you orbits and trjectorytrjectory

    6 votes
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  9. Add the ability to record control inputs as breadcrumbs for playback, iterative trajectory improvement, and ghost racing

    First off, way awesome game!! And very awesome of Andrew to be so involved in the community of enthusiastic users. Thanks!!! Now on to my idea: simple concept of recording a mission by saving the history of all control inputs as "bread crumbs". If a user wanted to improve upon a prior flight path, they could start by playing back the breadcrumb file, then at some point touch the controls to start flying manually again. Thus you could keep tweaking and optimizing your flight trajectory without having to start from scratch every time. Also, you could use this to implement…

    2 votes
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  10. Add an Orion Nuclear Pulse Engine

    Add a Orion Nuclear Pulse Engine, that is fast, but heavy, not as manuverable as regular liquid engines, can't use liquid fuel (add new tanks for nuclear bombs, but they should be heavier and bigger than a normal liquid fuel tank) and you can't land with it ( because you can't land with an engine using nukesas propellants ,unless you want to land in an pile of dust, that was a planet before your arrival ) and if you try, the ship will explode

    7 votes
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  11. Shortcut Keys

    Between Ship View and Map View (PC).

    2 votes
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  12. Add a button to center focus on the body you are orbiting

    Would make some zoomed in orbiting easier to see.

    42 votes
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  13. Add an icons only option to the ship build screen

    Since SR is only used in portrait, the names of the build items take up half the screen. After you've played a few times, the icons are all that's needed to identify the items. It would alleviate having to move the ship around as much while in the build stage.

    2 votes
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  14. Add a campaign mode

    You should make a campaign mode, for example: you have a certain amount of money to build a ship. Then you need to complete different objectives and missions (such as: achieve orbit on smearth, or: land on the smoon) to get more money to build better ships.
    The main goal would be to build a space station where you can refuel your ships and research new parts.
    Or you could try to build a space station on the smoon.

    813 votes
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  15. Make a zoom slider

    Make a slider under the "unlock heading" button, or under the warp buttons.

    128 votes
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  16. Toggle wheels - rotatable/locked

    Like the title states i would like to have the wheels locked until a stage activates them, or be able to toggle it on or off. It would also be nice to toggle landing gear.

    12 votes
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  17. Add a 'Details' button information about each part.

    For example: once clicked an overview tab would come showing the key info on an item, such as it's mass, This would be good for the engines as it could also show the rate at which they burn fuel. i.e. Blasto 425 burns at 125 L/s @100%.

    maybe. just an idea

    43 votes
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  18. Adding a map or similar would be good.

    I often play this with my daughter, she likes to try on her own, is there a map on the game or could one be added?

    2 votes
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  19. Make the parachute not tear off as easily.

    Increase the strength of parachutes when they connect to something, they tear off at 125m/s, which normally you'd have it survive.

    10 votes
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  20. have option to have apoapsis and periapses data ON by default

    i ALWAYS want to see the data for apoapsis and periapsis but it takes me precious moments to turn them on. would be nice to have them on by default. thanks!

    2 votes
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