Jundroo Games
2311 results found
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WAVES
AND YOUR BOATS DONT SPIN OUT MY CAPS LOCK IS STUCK SORRY
10 votes -
Add the ability to make Custom flyouts to the Mod tools and Mod Api
I feel i would be cool to add custom flyouts to the designer using the modding api and mod tools !!!
3 votes -
Better weather
Maybe add seasons like spring, winter, summer or fall and have the islands change accordingly. add rain, snow, sleet, hail, ice, ice on runways, etc. maybe lightning during the storms and hurricanes with strong winds. The hail would probably vary in size and the bigger ones could damage your aircraft. I know this is a lot but it would be nice to see in game.
7 votes -
I just wanna say make an area where you can drop your vehicles from a high point to see if they have faulty connections two parts.
I have xurrently been dropping my ground vehicles from ice base assault, to see faulty connections. But could you develop a test area for such things revolving around editor checks.
0 votes -
engine hp with no limits
the small propeller, the radial engine and the turboprop has different limit for horsepower. pls remove these limits, so people can use engines for aesthetic and realistic purposes. like radial engnie with 100 hp for biplane and small prop with 1500 hp for ww2 fighters
1 vote -
More ground targets and objects that you could move
Objects like bunkers, aa tanks, and more boats
4 votes -
Идея
Предлагаю добавить космонавтов, что бы они могли брать пробы грунтов, садится в космические корабли, ставить флаги на планетах и выходить в открытый космос.
1 vote -
Идея
Предлагаю добавить космонавтов, что бы они могли брать пробы грунтов, садится в космические корабли, ставить флаги на планетах и выходить в открытый космос.
1 vote -
brakes
I think that you should make users able to chose where they want the car to have brakes, It’s good for cars(drift)
1 vote -
Randomly generated endless campaign
Realistic commissions that space agencies do. This would be similar to for example, Truck Simulators. Say there's 5 slots. Each has a randomly generated task like "retrieve rocks from [planet] for Droo University" or "get into orbit around [planet] and take pictures for Gobble Maps" or "deliver [amount]kl of fuel to [planet] for SNASA" maybe some unique new missions like "the Hubba telescope is broken, build a new one" and you'd have to build a replacement satellite with antennas, cameras, and a telescope. Maybe a few joke missions like "The Edison Motor Company would like to launch their car into…
5 votes -
Add a little personality and life
SR2 gameplay and graphics are already pretty impressive, but there's currently nothing in the game that gives it any character or personality. It feels very... generic.
It would be great to see some things that add some life and unique personality to the game (like the Kerbals and Kerbal culture do in KSP, though obviously you should do something original). You don't have to go overboard with it, just something to give the game a little flavor and character.
3 votes -
Realistic aerodynamics in atmosphere, with mach compression effects, transonic effects..
KSP had FAR, a mod which gave me more than 700 hours of fun doing realistic aerodynamic planes, SSTOs, and rockets. It would be really awesome to have a similar realistic aero system in SR2 so we can re create and fly an SR-71 or some hypersonic SSTO with proper realistic flying characteristics.
4 votes -
1 vote
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Realistic Wheel/Tire Damage
I believe that adding realistic physics for wheel/tire damage would be a great addition to SR2. For example, after being used for a long time especially on terrain that the wheel-type isn't designed for, or if the tire gets punctured, the tire could deflate. Or possibly the wheel could pop of from spinning for long amounts of time. I would really appreciate it if this idea were considered as I have always been obsessed with the numerous possibilities but limited physics of the resizable wheel in SP.
1 vote -
Switchable Command Modules
I think it would be valuable to have switchable command modules in one craft. For example, in the Apollo XIII mission, they were able to switch control between the lunar module and the command module.
0 votes -
Magnets
magnets pulls parts to himself here are some options or settings for it
force (1-100)
range (1-100)
length (1-10)
width (1-10)
heigth (1-10)3 votes -
vehicle recovery
after landing to earth you can't reuse your vehicle anymore. With this suggestion you can recover your vehicles, boosters, space planes. You can add a price to recover, example: if you land to ocean or land it will cost money but if you land to runway or landing pad your rocket will be free to recover just like spaceX did it with falcon heavy. If you see this post devs, please add this feature.
6 votes -
Rockets with customizable thrust
As of now, unguided rockets have a fixed thrust, which makes it harder and less practical in more creative uses. I think perhaps it is a good idea to enable maxForwardThrustForce for unguided rockets, so that they can perform better in more creative usages (JATO, solid rocket engines on missiles, rocket-powered engines, SRBs, etc.)
1 vote -
CIWS: Missiles on HUD
Although it is technically possible to shoot missiles out of the air as of now, it is determined by more random chance and good eyesight rather than any systematic approach. Is it possible to make hostile missiles (all four types) show on the HUD, so that it is easier to track such things? Also, I think allowing missiles to be targeted by other missiles would also help.
18 votes -
Activation Groups and Logic Gates
For basics, is it possible to implement a basic "AND" and "NOT" gates into activation groups? I think it would help building more creative designs. For example, with the AND gate it is possible to build better ejection seats, while with the NOT gate it would be possible to build functions that are mutually exclusive, such as firing rates on guns, or reverse thrusters on jets.
1 vote
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