Jundroo Games
2296 results found
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XML editable bomb!
We need a bomb that can be hack the power of boom
1 vote -
Make More Missions and Maps - (WWII)
I have played SimplePlanes for a long time, and I have spent most of my time in this game building WWII aircraft. One problem I have found though, is that in many missions, the WWII technology is obsolete when put up against the challenge. I ask that possibly more WWII and WWI based missions are created so I can build my aircraft with a purpose.
For example, strategic bombing campaigns would be awesome, whether you are shooting down the bombers, or a bomber, bombing factories.
Another Idea is more Air-to-ground missions, which would be great for WWII fighters to participate…
3 votes -
I think I campaign would be nice
It could have air to ground missions and ground to air missions
3 votes -
Tully2001
Ok, Tully, I’m going to take a moment out of my life to level with you. Before I begin, I just want to apologize for my behavior and rudeness on this site. I hope you will forgive me, and hear me out on this one. This whole mess started when I reported my friends post for a test. You intervened, and this spiraled into madness. I was snipping at you, you were snipping at me, total bullsh*t in my opinion. I am non-aggressively, politely asking for my biography back, and for us to stop being jerks to eachother. I hope…
3 votes -
Custom decal creator
In Simpleplanes There have been many cases when letters, words and/or custom logos have been put on aircraft. The problem is that there is no way to make/add a detailed image, word, or sentence on an aircraft without using the parts available, thus increasing the part count, causing more lag. In simplerockets 2 there should be a Simple yet complex way of creating a single image (Or use of image files) and putting it on your rocket. For this I recommend a paint tool (with pre made shapes and the ability to add layers) Think of something like MS paint.…
6 votes -
Farings!
We NEED farings to make it easier to build rockets with satellites, as it's very complicated to build your own detachable, hollow, faring.
1 vote -
World Aggression Checklist
Sandbox mode in the game is extremely fun, especially attempting your own attack runs on the various convoys and ships scattered around the world. Snowstone always keeps you on your toes with the attack-on-sight missile launchers stationed in front of the ice base.
However, the AI tends to either dominate or not stand a chance at all in these circumstances. A well-placed bombing run can take out an unaggressive convoy in one pass, while trying to go -anywhere- on Snowstone while not spawning from within ice base is an absolute nightmare.
My idea is this: Once the appropriate target has…
6 votes -
we need this
Bomb sights-
•So we know where the bomb is going to land4 votes -
Maywar Airport
An airport on Maywar Island with 2 intersecting runways with 4 hangars and an Area where 4 planes can park at.
12 votes -
Improved AI
Improved AI:
1. Improved hostile AI.
Hostile-spawned AI automatically retracts landing gear, even on ground. Needs to be fixed.- New AI mode. Ally mode. This mode makes spawned AI follow/escorts the player's plane. The allied AI will attack other planes/ships/convoys that are hostile towards the player. The allied AI marker will be untargetable.
14 votes -
More detailed terrain on Smearth, ie, cities, forests.
Just something interesting, right? Like, it would be nice to see some scenery which is more than just... hills.
0 votes -
Add/Fix New Sounds
New sounds:
-Touch down sounds (for water, dirt, runway, and carrier)
-Crash/explosion sounds
-Weapons releasingFixed sounds:
-Guns (more like 50 cal and a Vulcan canon)
-Engines (more realistic)
-Damaging parts (as in bullets hitting metal)Extra:
Smoke (not really sound but for touchdowns or burnouts)
Break where it doesn’t cut throttlePretty simple, but would REALLY help the game out.
63 votes -
1 vote
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docking ports
so that you can dock planes
5 votes -
Com-net
Ships would need to have a connection with smerth that could be blocked by planets. You would need to have satilies to move the signal around the planets. There could be different levels of difficulty which would of let a signal pass through different levels of planet. The signal would also get weaker over distance (this could also be adjusted), so you would need higher levels of dishes or satilites every few planets. This would require infrastructure for long distance flights which would mean the players would not be able to jump straight to interplanetary landings, and make it a…
7 votes -
We need to add a jump shot!
We need to add a jump shot! But not the 1 degree incident angle can also cause damage!
1 vote -
Add customizable engine bells
Adding customization to rocket engines such the length, exit diameter, and curvature of the engine bell allowing for more accurate recreation of historical rockets.
Also implementing a mechanism by which they length and width impact engine performance (Isp can be calculated the exhaust escape velocity divided by gravity plus a constant multiplied by the difference in pressure at the nozzle exit and the ambient air pressure, the internal pressure can just be solved from a simple algebraic general solution which is all done in my forum post on the topic). Options of prefab parts optimized for different environments then the…
138 votes -
UN REMOVE MY FREAKING BIOGRAPHY
Tully2001 removed my fking biography, and im freaking mad. If this biography isnt un-removed, ther’ll be consequences.
6 votes -
An A.I overhaul
Its just like this:
Squadron Member A.I
-They will protect you
-You can command them into formations
-You can command them to fire at willBomber A.I
-They will target the bridges or any destructible terrain (if you guys add more)
-Working tail gunner turret A.(pls add a variety of tail gunner parts in the gizmos section or something)Torpedo Bomber A.I
-Same as bombers but they go for the ships
-Also make the ships flak fire at themEscort A.I
-Add a selection menu of which plane they will escort
-They will shoot you if you get too close…715 votes -
Windtunnel game mod.
Windtunnel game mod.
Please take a look at my VIP creation:https://www.simpleplanes.com/a/yz317I/Tupolev-Tu-114-0-29-stand
You see the stand? I used it to check for induced roll (due to mistakes in flexible wing structure - in editor it's OK, but in flight tends to roll) by placing the plane at Wright, setting the wind to 180 degrees and 200 mph, as a makeshift wind tunnel. Can you please make it possible to set wind speed settings to more than 200 mph for that purpose? Or it will be amazing if you make a dedicated wing-tunnel game mode, where the plane is fixed in…
4 votes
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