Skip to content

Jundroo Games

2311 results found

  1. Farings!

    We NEED farings to make it easier to build rockets with satellites, as it's very complicated to build your own detachable, hollow, faring.

    1 vote
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    0 comments  ·  SimpleRockets2  ·  Admin →
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  2. World Aggression Checklist

    Sandbox mode in the game is extremely fun, especially attempting your own attack runs on the various convoys and ships scattered around the world. Snowstone always keeps you on your toes with the attack-on-sight missile launchers stationed in front of the ice base.

    However, the AI tends to either dominate or not stand a chance at all in these circumstances. A well-placed bombing run can take out an unaggressive convoy in one pass, while trying to go -anywhere- on Snowstone while not spawning from within ice base is an absolute nightmare.

    My idea is this: Once the appropriate target has…

    6 votes
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  3. we need this

    Bomb sights-
    •So we know where the bomb is going to land

    4 votes
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  4. Maywar Airport

    An airport on Maywar Island with 2 intersecting runways with 4 hangars and an Area where 4 planes can park at.

    15 votes
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  5. Improved AI

    Improved AI:
    1. Improved hostile AI.
    Hostile-spawned AI automatically retracts landing gear, even on ground. Needs to be fixed.

    1. New AI mode. Ally mode. This mode makes spawned AI follow/escorts the player's plane. The allied AI will attack other planes/ships/convoys that are hostile towards the player. The allied AI marker will be untargetable.
    17 votes
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  6. More detailed terrain on Smearth, ie, cities, forests.

    Just something interesting, right? Like, it would be nice to see some scenery which is more than just... hills.

    0 votes
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    0 comments  ·  SimpleRockets2  ·  Admin →
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  7. Add/Fix New Sounds

    New sounds:
    -Touch down sounds (for water, dirt, runway, and carrier)
    -Crash/explosion sounds
    -Weapons releasing

    Fixed sounds:
    -Guns (more like 50 cal and a Vulcan canon)
    -Engines (more realistic)
    -Damaging parts (as in bullets hitting metal)

    Extra:
    Smoke (not really sound but for touchdowns or burnouts)
    Break where it doesn’t cut throttle

    Pretty simple, but would REALLY help the game out.

    63 votes
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  8. 1 vote
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    0 comments  ·  SimplePlanes  ·  Admin →
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  9. docking ports

    so that you can dock planes

    5 votes
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  10. Com-net

    Ships would need to have a connection with smerth that could be blocked by planets. You would need to have satilies to move the signal around the planets. There could be different levels of difficulty which would of let a signal pass through different levels of planet. The signal would also get weaker over distance (this could also be adjusted), so you would need higher levels of dishes or satilites every few planets. This would require infrastructure for long distance flights which would mean the players would not be able to jump straight to interplanetary landings, and make it a…

    7 votes
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  11. We need to add a jump shot!

    We need to add a jump shot! But not the 1 degree incident angle can also cause damage!

    1 vote
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    0 comments  ·  SimplePlanes  ·  Admin →
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  12. Add customizable engine bells

    Adding customization to rocket engines such the length, exit diameter, and curvature of the engine bell allowing for more accurate recreation of historical rockets.

    Also implementing a mechanism by which they length and width impact engine performance (Isp can be calculated the exhaust escape velocity divided by gravity plus a constant multiplied by the difference in pressure at the nozzle exit and the ambient air pressure, the internal pressure can just be solved from a simple algebraic general solution which is all done in my forum post on the topic). Options of prefab parts optimized for different environments then the…

    138 votes
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  13. UN REMOVE MY FREAKING BIOGRAPHY

    Tully2001 removed my fking biography, and im freaking mad. If this biography isnt un-removed, ther’ll be consequences.

    6 votes
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  14. An A.I overhaul

    Its just like this:

    Squadron Member A.I
    -They will protect you
    -You can command them into formations
    -You can command them to fire at will

    Bomber A.I
    -They will target the bridges or any destructible terrain (if you guys add more)
    -Working tail gunner turret A.(pls add a variety of tail gunner parts in the gizmos section or something)

    Torpedo Bomber A.I
    -Same as bombers but they go for the ships
    -Also make the ships flak fire at them

    Escort A.I
    -Add a selection menu of which plane they will escort
    -They will shoot you if you get too close…

    715 votes
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  15. Windtunnel game mod.

    Windtunnel game mod.
    Please take a look at my VIP creation:

    https://www.simpleplanes.com/a/yz317I/Tupolev-Tu-114-0-29-stand

    You see the stand? I used it to check for induced roll (due to mistakes in flexible wing structure - in editor it's OK, but in flight tends to roll) by placing the plane at Wright, setting the wind to 180 degrees and 200 mph, as a makeshift wind tunnel. Can you please make it possible to set wind speed settings to more than 200 mph for that purpose? Or it will be amazing if you make a dedicated wing-tunnel game mode, where the plane is fixed in…

    4 votes
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  16. Additional adjustable turboprop type

    1) Can you make another turboprop with Blade T1000 model but turboprop specks and sound? We often have to hide an engine into fuselage parts as an outer body, and this one has a small model and is easy to fit inside. With current models i had to scale it down to 80-50% size to fit.
    2) Can you add an option of counter rotating propeller to turboprop and prop engines? Like a Tu-95 or 114:
    https://www.simpleplanes.com/a/NZe6NV/Tupolev-Tu-114-0-442
    would be nice if in this case it will be posssible to change not only the prop diameter, but also a distance between…

    1 vote
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    0 comments  ·  SimplePlanes  ·  Admin →
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  17. Mistakes with scripting Prop and Turboprop engines AUTOTHROTTLE setting

    Sorry to bother, but i want to report a small problem with turboprop engines Auto Throttle scripting:
    1) It is basically impossible to turn the engine with Auto throttle off with an activation group (and i have to use it on some my replicas because that is how real life NK-12 and D-27 turboprops work, and it also allows to use props as airbrakes at 0 prop pitch) . It always rotating from start. Can you please add an activation group to the engine itself, so you can turn it off? It would be wonderful if you make it feather…

    2 votes
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    0 comments  ·  SimplePlanes  ·  Admin →
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  18. Elevons

    Should be an option for control surfaces.

    0 votes
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    0 comments  ·  SimplePlanes  ·  Admin →
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  19. Camera Shake

    The current videos that you have posted about the game look a little off, and after some thought, I decided it could be fixed with a camera shake. You should add a visual effect where the camera shakes at high accelerations like KSP. It isn't something that would be very hard to do and it would make the game more immersive.

    3 votes
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  20. Gears and logic

    I think that add gears and logics can be awesome. The gears could be different models (crowns, empty gears... as well as size (teeth) and inclination of the teeth). Also could be great to add electric motor, like a rotator but unlimited and batteries and more like that

    0 votes
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    0 comments  ·  SimplePlanes  ·  Admin →
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  • Don't see your idea?

Jundroo Games

Categories

Feedback and Knowledge Base