Jundroo Games
2325 results found
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Mode for Rotators to follow Orbit View/Chase View
I think Hinges and Rotators should have an option for Camera Movement, Such as Orbit View and Chase View. Why? Because this would be an awesome feature. Things like this could happen.
-Tank Turret Control.
With this in use, People that make tanks can enable this Option to have the turret move around on the rotator using your camera view. (This is relevant to the same feature on PC where you aim with your mouse) Besides. It would be alot easier than driving and using only VTOL, Trim (Mobile Controls: Left Joystick up, Left Joystick down, Left Joystick Left and…0 votes -
Rotators damage
Hmm.... Ive been wondering. What if the blades on the rotors could break off instead of the whole thing itself? The damage model would look a bit more accurate with reality. Where to if you smack your blade on something with helicopters or planes it shatters to a million pieces. What if the rotors in simple planes could do the same? I think it would look alot cooler for crashes... The blades dont have to accutally shatter into like 1 million pieces. But atleast the blades fall off speperately when collided with the ground or In-Air collisions. What do you…
4 votes -
add like a blank slate
basically a fuselage and wings
1 vote -
I'm will build an aeroliner cargo or an aeroliner jumbo jet
So on April 1 i will build two planes and I will post it on may 1or later
1 vote -
Maps.
This is an Idea not needed to be taken into consideration but a map that shows where you've been and shows where you haven't. It's kinda like the map consept in Minecraft...
1 vote -
Convoy mode for AI
When you spawn an AI plane, They can either Shoot you or fluy around. Would love to see a "Convoy" Mode so they escort you. When this is engaged, The rest of the planes attack, with the convoy plane defending our plane. This could give us a small challenge before Simple Rockets 2 fully comes outt
3 votes -
Some cool looking scenes at loading
I want some cool scenes on background during loadings, for example ship landings, parachute deploys, speed-builds of rockets etc.
1 vote -
Vessel switch
We need a button to switch between nearby ships
1 vote -
Aileron deflection range setting
All we know that control surfaces have a thing called "maxDeflectionDegree" which is set to 35 for default.We have this info from XML editor.Why not add this setting to a menu so we don't have to edit wing byu XML.
1 vote -
Hollow adjustable semi circles! (Well, more like semi fuselages! XD)
You’d be able to adjust height, width, and length, similarly to how fuselage blocks are adjusted. And the thickness of the outside adjusted in a similar way to how you can adjust the thickness of an inlet, except you can adjust the thickness of both the front and the back. 100% would be closed, 5% would be minimum thickness. Oh and you can also change the corner types too. XD
Could be used to make egg shaped fuselages, make writing, building dash boards, and minor details.
377 votes -
Enable/disable brake function
Aircraft that have a tricycle wheel configuration, use brakes on all three wheels, not just the front nose wheel. Also, I'd like a parking-brake function as well. Thank-you!
3 votes -
proximity points/ points for tricks mode
Similar to AaAaAA!! on steam, it would be cool to have a mode that gave points based on proximity and speed while flying. In AaAaAA!!, points are awarded for how close you get to buildings while falling.
If points were given in game for this, it would feel like there's some recognition for doing something cool, like threading the Et pyramid. Recording and uploading to reddit is too much trouble!
2 votes -
Please add online multiplayer for ios me and a bunch of other people want it really badly.
Just add multiplayer for iOS me and many other players would greatly appreciate it
2 votes -
Make earth 100% to scale instead of 10%. It would be much more realistic
I don't like how in SimpleRockets1 earth is only one tenth the size it should be. It bugs me and I really wish it was full scale
7 votes -
Tutorial on Direction arrows
Add tutotial on Direction arows that appear on the navi wheel especially the grey and blue arrows that appear.
1 vote -
2 votes
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Engine Heat & Overthrottling
Heat should be a factor of engines and other parts in this game. Heat is generated by fires, engines, friction and explosions. Engines can stall and their fuel intake will freeze up if they get too cold, or could start leaking or weakening if they're too hot. Since
The WWII engine that's "Less powerful than the turboprop" should be way less fuel efficient, generate more vibrations and heat, but can be pushed a lot harder. Over throttling the engines would result in higher risks, but higher speed output.
Over Throttling (Couldn't find a new name) would be a concept of…
2 votes -
Add leaking fuel
So if your transport vehicle bumps into another craft, in stead of exploding into shrapnel like Simple rocket 1. It will instead leak fuel causing minor thrust, and the tanks need time to repair.
1 vote -
Improved autopilot!
allow player to firing while in autopilot. some plane like ww2 bomber have turret, so player can shoot to enemy easily without adjusting planes stability and aiming at the same time.
2 votes -
Designer Cosmetic Parts
Designer parts - Lagless cosmetic parts that will dramatically reduce lag
I would love a selecter similar to the paint, but rather than changing color properties, it tags the part as "Designer" rather than physical. Designer parts are 1 shot by bullets, have terribly inaccurate hitboxes, and have NO physics, or aerodynamic influence. This can be very useful to make super detailed designs that don't lag a bit nor screw up the balance of your plane. And yeah, not lagging with 2K part builds because not all of them are physics parts.
3 votes
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