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  1. 1 vote
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  2. Release it to the Xbox One too

    Make it an Xbox One game, I play on it almost exclusively

    11 votes
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  3. 6 votes
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  4. Add a Xml delay option on detatchers and parachutes

    So we can have ejector seats droppable cargo like from a ac-130 or sequenced detachment for rockets

    1 vote
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  5. Have the physics engine include information for after you enter a planet's sphere of influence

    Currently the line stops at the sphere of influence when encountering a planet. If the line continued to show what would happen after that point, the physics engine could be used to plan for gravity slings or less fuel needed to enter an orbit.

    34 votes
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  6. More objects to visit in our solar system

    Pluto
    Ceres
    Sedna
    Eris
    More moons

    9 votes
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  7. fuselage doesnt have to explode ( for the tanks )

    i get it when there is fuel in side but if it is empty i would be nice if it doesnt explode so tank builds can be better and for the layer armor and othere creative armor

    0 votes
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  8. Make two types of craft settings (Aircraft and Vehicle/Water craft)

    While saving a plane, the player should have the possibility between marking there crafts as either a Aircraft or a Land-craft (Vehicle, Boats, etc.). Not only would it help people know what exactly certain crafts are on the website, but it also lets the player fire Air-to-Ground weapons at user-made (manually spawned) tanks or turrets, and even more. This makes fighting experience more realistic, as we fight things they way they shoudl be fought.

    3 votes
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  9. add STL files as parts

    You can add an STL file in "parts" and then add the little white connectors. Then you can treat it like a fuselage block. There are some things that you just can't make with those

    0 votes
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  10. AR Kit and AR Core

    Add an AR flying mode on iPhone and Android

    3 votes
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  11. Maywar on mobile

    Please add Maywar in the mobile version (adding a setting to disable it on weaker hardware)

    44 votes
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  12. Add a New fleet .

    USS Beast and its destroyer and Uss Tiny Two and its WWII destroyers are easy for a plane ro take down. My idea is to make a twin hull aircraft carrier for a fleet. All plane can land there even they r not that long. Hope you wiill

    4 votes
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  13. Fuel Priority

    There could be another box in part editing that let's you number the priority of fuel draw based on the total parts with added fuel (1-999), so the flight dynamic dosen't change unexpectedly and drop tanks become more viable.

    13 votes
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  14. the game graphic effect

    try to put the water effect more when plane fly over the water and water like ship driving in real life i'm mean water wave in the sea

    1 vote
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  15. Concave fuselage / Corner radius

    A feature that would allow us to chang corners of fuselage blocks to concave curved and concave circular, and to edit radius of round and circular corners. Radius editing would be such that the curve takes a certain percentage of the side of the fuselage block (default 50%) for circular corners, and exact radius of the corner curvature for round corners.

    333 votes
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  16. Zoom

    Cockpits and cameras should have the ability to zoom in and out. Users should be able to define preset FOVs and cycle between them.

    1 vote
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  17. Rangefinder

    A rangefinder would be very useful for aiming artillery, among other things. This could be as simple as when the rangefinder is enabled, any targets in the FOV are tagged and have a distance readout, no matter how far they are. Or it could be a proper parallax or laser rangefinder with a telescopic sight.

    1 vote
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  18. X-ray view with colour-coding

    The X-ray mod is invaluable to see the internals of a build and for part placement. It would be terrific if this could be merged into the base game, with this enhancement: the ability to colour-code parts by attributes like massScale, fuelPercentage, deadWeight, etc., one at a time. Meaning, if I select massScale as the attribute I want to see, the parts are shaded with deeper shades of red for greater massScales.

    1 vote
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  19. Configurable engines

    In addition to the predefined engine types, there should be an engine that takes these inputs: airBreathing (true/false), thrust, fuel consumption. If airBreathing is set to false, it should function both in space and under water. Would be great for spaceships, ships, and submarines, and would mean that iOS users can have "modded" engines.

    2 votes
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  20. Configurable launchers

    At present, if I want a 60-shot bomb launcher, I need a minimum of 121 parts -- one for the container, 60 detachers, and 60 bombs. It would be great to have a "launcher" part that takes these inputs: ammo type (bomb, subassembly, etc.), muzzle velocity, and fire rate. The ammo should be instantiated at the time of firing, to keep the part number down.

    1 vote
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