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  1. fuselage doesnt have to explode ( for the tanks )

    i get it when there is fuel in side but if it is empty i would be nice if it doesnt explode so tank builds can be better and for the layer armor and othere creative armor

    0 votes
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  2. Make two types of craft settings (Aircraft and Vehicle/Water craft)

    While saving a plane, the player should have the possibility between marking there crafts as either a Aircraft or a Land-craft (Vehicle, Boats, etc.). Not only would it help people know what exactly certain crafts are on the website, but it also lets the player fire Air-to-Ground weapons at user-made (manually spawned) tanks or turrets, and even more. This makes fighting experience more realistic, as we fight things they way they shoudl be fought.

    3 votes
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  3. add STL files as parts

    You can add an STL file in "parts" and then add the little white connectors. Then you can treat it like a fuselage block. There are some things that you just can't make with those

    0 votes
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  4. AR Kit and AR Core

    Add an AR flying mode on iPhone and Android

    3 votes
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  5. Maywar on mobile

    Please add Maywar in the mobile version (adding a setting to disable it on weaker hardware)

    44 votes
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  6. Add a New fleet .

    USS Beast and its destroyer and Uss Tiny Two and its WWII destroyers are easy for a plane ro take down. My idea is to make a twin hull aircraft carrier for a fleet. All plane can land there even they r not that long. Hope you wiill

    4 votes
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  7. Fuel Priority

    There could be another box in part editing that let's you number the priority of fuel draw based on the total parts with added fuel (1-999), so the flight dynamic dosen't change unexpectedly and drop tanks become more viable.

    13 votes
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  8. the game graphic effect

    try to put the water effect more when plane fly over the water and water like ship driving in real life i'm mean water wave in the sea

    1 vote
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  9. Concave fuselage / Corner radius

    A feature that would allow us to chang corners of fuselage blocks to concave curved and concave circular, and to edit radius of round and circular corners. Radius editing would be such that the curve takes a certain percentage of the side of the fuselage block (default 50%) for circular corners, and exact radius of the corner curvature for round corners.

    333 votes
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  10. Zoom

    Cockpits and cameras should have the ability to zoom in and out. Users should be able to define preset FOVs and cycle between them.

    1 vote
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  11. Rangefinder

    A rangefinder would be very useful for aiming artillery, among other things. This could be as simple as when the rangefinder is enabled, any targets in the FOV are tagged and have a distance readout, no matter how far they are. Or it could be a proper parallax or laser rangefinder with a telescopic sight.

    1 vote
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  12. X-ray view with colour-coding

    The X-ray mod is invaluable to see the internals of a build and for part placement. It would be terrific if this could be merged into the base game, with this enhancement: the ability to colour-code parts by attributes like massScale, fuelPercentage, deadWeight, etc., one at a time. Meaning, if I select massScale as the attribute I want to see, the parts are shaded with deeper shades of red for greater massScales.

    1 vote
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  13. Configurable engines

    In addition to the predefined engine types, there should be an engine that takes these inputs: airBreathing (true/false), thrust, fuel consumption. If airBreathing is set to false, it should function both in space and under water. Would be great for spaceships, ships, and submarines, and would mean that iOS users can have "modded" engines.

    2 votes
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  14. Configurable launchers

    At present, if I want a 60-shot bomb launcher, I need a minimum of 121 parts -- one for the container, 60 detachers, and 60 bombs. It would be great to have a "launcher" part that takes these inputs: ammo type (bomb, subassembly, etc.), muzzle velocity, and fire rate. The ammo should be instantiated at the time of firing, to keep the part number down.

    1 vote
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  15. Rotator, piston, detacher, and pylon improvements

    Detachers, pylons, rotators and pistons with zero wobble. I.e. if I attach an external fuel tank to a shuttle using detachers or pylons, or a bomb to a detacher, the attachment should be rock solid.

    Rotators and pistons should be precisely controllable, to a fraction of a degree.

    Pistons need to be attachable at both ends using joints, so that we can use them to raise/lower things like gantries, booms, cannons, landing gear, etc.

    A ball-and-socket rotator that can be rotated in two axes -- this would be great for turrets and artillery, among other things.

    The speed of rotators…

    1 vote
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  16. Glowing paint

    It doesn't even have to be a true emissive material or have a halo, we just need the ability to set the ambient value to 1. I bet most people would absolutely love this, as it would allow creating Tron-like builds.

    1 vote
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  17. Subassemblies that retain their identity

    I.e., once a subassembly is attached to a build, it can still be treated as one part with one attachment point. For instance, if someone adds a "cockpit" subassembly to a build, it appears in a list of subassemblies that the current build uses. The user should then be able to select that entire assembly by clicking on the list, and move/rotate/delete it like a single part. This could probably most easily be done using a new attribute on the Part tag, e.g. subAssemblyName, or you could have a new tag SubAssembly that contains Parts.

    1 vote
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  18. Damage proportional to massScale and block size

    The damage resistance of a block should be proportional to the massScale and size of that block. It would take the realism of the game to the next level. At present, an ultralight aircraft weighing 500 pounds and a gigantic cannon weighing a million pounds have the same resistance to fire, which breaks immersion.

    4 votes
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  19. Engine Activations

    I just want to make the engines cooler and making a more specific procedure!

    So my idea is you should make a new on flight tab for engines! The number activation buttons depend on how many engines you have on your plane.
    For example:
    I have 4 engines on my plane right now, I open the tab and it shows me that all of the engines are off. I will hold each button for 3 seconds to turn all of them on!

    And this could be useful if an engine or two breaks off!

    Thank you!

    4 votes
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  20. More Building Materials

    I have played SP for about 2 years now and I think it needs a few more kind of material!

    For example:
    -Fuselage:

    +Windows
    +Doors
    +Interiors (if needed)
    +Glass fuselage
    +Wiring system through the thing
    -Wings:
    +Many more types of wings(for fighter jets, commercial jets,etc...)
    +Flaps, slats
    +Winglets
    And if you can, add a simulator to see if the aerodynamics work before flying it or posting!

    Thank you!

    5 votes
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