Jundroo Games

  1. reallistic damage

    For example, if you collide a space module (spacecraft) with another space module (spacecraft), it will be dented, grated and these damages will cause the speed and direction parameters to be affected (with the damage, the spacecraft or space module starts to rotate or cause more friction than normal)

    67 votes
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    4 comments  ·  SimpleRockets2  ·  Flag idea as inappropriate…  ·  Admin →

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  2. Cockpit Settings

    I think we should be able to do more than 'set as main cockpit' in cockpit settings. it would be nice if we could set up things like:

    -Aircraft type(air, ground, ship, etc...) so spawned AI/destroyer can choose which weapon to use, and player can use inferno instead of Air-to-air missile against ground crafts

    -Autopilot mode types(if your aircraft is heli/VTOL, you can use hovering instead)

    -Whether Activation 8 is on by default or not

    -Whether dethrottling to 0% activates brakes or not (the current game does that)

    -Whether pressing Brake dethrottles engines to 0% or not (this one, also)

    66 votes
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  3. Option to change from imperial system to Metric system.

    Being able to change from miles/hour and feet to say Kilometers/hour to meters would make the game a bit more userfriendly for those who are not used to the imperial units.

    64 votes
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    2 comments  ·  SimplePlanes  ·  Flag idea as inappropriate…  ·  Admin →

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  4. Add a button to center focus on the body you are orbiting

    Would make some zoomed in orbiting easier to see.

    42 votes
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  5. Add/Fix New Sounds

    New sounds:
    -Touch down sounds (for water, dirt, runway, and carrier)
    -Crash/explosion sounds
    -Weapons releasing

    Fixed sounds:
    -Guns (more like 50 cal and a Vulcan canon)
    -Engines (more realistic)
    -Damaging parts (as in bullets hitting metal)

    Extra:
    Smoke (not really sound but for touchdowns or burnouts)
    Break where it doesn’t cut throttle

    Pretty simple, but would REALLY help the game out.

    63 votes
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  6. Apollo 11 Challenge

    Go to moon, orbit, disconnect landing module, Land on moon, blast off, connect to orbiting boster, and back to earth and land with a parachute.

    45 votes
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  7. Linux support!

    I know it's the Unity engine so it shouldn't be particularly hard to swap over. I mentioned this on Reddit but I thought I'd put it here too.

    61 votes
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  8. Add a 'Details' button information about each part.

    For example: once clicked an overview tab would come showing the key info on an item, such as it's mass, This would be good for the engines as it could also show the rate at which they burn fuel. i.e. Blasto 425 burns at 125 L/s @100%.

    maybe. just an idea

    43 votes
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  9. Infinity Engine

    An engine only in the Sandbox that never ran out of fuel. It would be EXTREMLY useful when completing large orbits.

    44 votes
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  10. Physics Update

    Simple Planes is a great game, however it's accuracy in game physics and fluid dynamics isn't the best. Shippy456 states, "Due to my knowledge of very basic physics and fluid dynamics, I have become somewhat concerned about Simple Plane's physics and and it's drag model." WNP78 also describes, "Simple Plane's physics are definitely not as realistic as can be. They are pre-computed for each part at the start of the game and not updated if the craft's structure is changed. Parts which have no drag, when moved into airflow, will continue to have no drag. SimpleRockets2's drag model is more…

    58 votes
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  11. edit spool timing and fuel consumption in engines

    something that would help realistic/replica builds a lot, as well as those that are making custom sound designs

    58 votes
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  12. Damage

    1. Realistic crash system so not everything disappears right after breaking.

    2. Bullet holes would be epic

    57 votes
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  13. Autopilot enhance

    Allow autopilot to use RCS to match speed and velocity with your station, the catch is you have to be close enough to tap the ship in the normal view. Zooming out counts.

    39 votes
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  14. Torque slider for car engines

    If you’re trying to get up a hill 9999hp Won’t really do the trick torque is how strong the motor is. High amounts of torque would be better for climbing hills and acceleration then just horsepower alone. I think it would be a cool feature to have in the next update.

    55 votes
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  15. More Fuselage Block Shaping/Forming Options

    Suggestion 1: Fuselage "Twist" Property:

    In the fuselage editing box there would be a new slider below the fuselage block size and corner selectors, that when moved would twist one end of the fuselage. You can twist left/right sides or front/back. Range from -360 to 360 degrees. Maybe a little button above the slider as well to choose which side to twist. This would make complex shapes an absolute breeze in the game, such as wings and stuff.

    Suggestion #2, Left/Right Scaling:

    Allows you to change the size of the left and right sides along with the front and back.…

    55 votes
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  16. Programmable Peices

    I would like something similar to a command block in minecraft, a block that when you open its settings you can enter code,so you can make vehicles perform autonmous functions. For example, lets say im making an autonomous vehicle. I can program it so if it detects one of the buildings in front of it, it will turn around. Or maybe configure the code to lock onto a target and turn certian rotators so the gun they are attached to will be pointed at the target. Then it can be coded so when the target gets close eough, it will…

    54 votes
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  17. More realistic engines.

    I think that the in game prop engines are a bit unrealistic.
    Here's a few ideas.
    Engines have to / can be turned on and off. Not just with activation groups, but differently.
    instead of stopping, engines would idle.
    MOAR SPINNERS. Different option for the prop spinner. None, Cone, WWII, Heli.
    Turboshaft engine, for helis. Can be made extremely large, produces lots of torque, takes a while to wind up.
    Oil temp, psi,
    Torque, I don't know if this is in game, but it would be interesting. Bigger props have more torque.
    Customizable prop shape? Experimental idea, possibly like wings.…

    52 votes
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  18. "waterDisablesMissile" Xml attribute

    In the current state if a missile touches water it gets disabeled, no questions asked. (the problem here is that it also happens even if the missile hasn't been launched yet)
    So my suggestion is that we add an XML attribute to disable this restriction, that would allow for custom submarine launched ballistic missiles even after the submarine has submerged and resurfaced.

    51 votes
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  19. I personally think that we should have the ability to place dormant planes anywhere and have the ability to switch freely between them.

    I personally think that we should have the ability to place dormant planes anywhere and have the ability to switch freely between them.

    51 votes
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  20. Include multiplayer

    So you can go competitive or work with friends

    50 votes
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