Jundroo Games
2316 results found
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Make the parachute not tear off as easily.
Increase the strength of parachutes when they connect to something, they tear off at 125m/s, which normally you'd have it survive.
10 votes -
Add an on/off button for thrust
It may be that I'm just stupid, but after pressing the transition button and the next stage of rockets come on I quite often accidentally press the transition button again if I need to cut the rockets.
It would be really handy to have a cutoff button near the thrust slider, just to make it nice and clear.
15 votes -
add a mission builder.
Where you can build simple missions
1) Pick what planet to launch from
2) Pick what planet the player must get to
3) Pick what to do at that planet (orbit or land)
4) Choose how to rate performance (Time or Fuel usage)24 votes -
have option to have apoapsis and periapses data ON by default
i ALWAYS want to see the data for apoapsis and periapsis but it takes me precious moments to turn them on. would be nice to have them on by default. thanks!
2 votes -
8 votes
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Allow rockets to go the other way.
Have a way to set rockets opposite of each other. Have the thruster gauge work like a thermostat where you and be @ 100% or -100%.
6 votes -
Phase option to allow auto adjust current running rocket
Have an option that can be set on a phase level to have it auto adjust all rockets currently running to run out of fuel at the same time.
2 votes -
Fix the lag around the sun.
The first time I reached the sun it said -0m but never actually loaded it, second time I got there It loaded with some lag, but did manage to crash land.
2 votes -
Stabilizers
With bigger ships, it helps to control it. Makes it easier to turn without it breaking apart
2 votes -
Display periapsis when on a hyperbolic trajectory
You're already displaying them when in orbit, it shouldn't be to hard for you and will permit more precise orbit injections.
15 votes -
Change 'Detacher' to 'Decoupler', there's no such thing as deatchers.
Title says it all. If we're making a rocket physics engine let's get the terminology right. :)
2 votes -
8 votes
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Better/Customizable hotkeys and mod support for PC version
This game runs really well on budget PCs which do not have the horsepower to run KSP. Seems like a great market to capture.
2 votes -
landscape view
Landscape view for tablets and PC.
2 votes -
"Persistent" Controls
When I have my finger on (say for example) the throttle, if I happen to move it a few pixels too far in the wrong direction, I'm suddenly doing something else like panning the view. A touch that starts for throttle should stay on the throttle (tracking the y axis).
2 votes -
improve UI scaling
Use DPI relative sizes so that buttons are not so tiny on high DPI screens, such as 2013 nexus 7. On the n7 there is tons of blank space surrounding very small buttons... Use some of it to make the buttons easier to hit. Otherwise/despite this small flaw, awesome.
4 votes -
Sound barrier
Please we need a sound barrier for peak coolness
3 votes -
Procedural landing gear
i kindly request the community to work on procedural landing gear . as you did in simplerocket 2 . the landing gearswhich was in simplerockets 2 was outstanding . we also wants that same gears in simple planes . please work on this idea . PLEASE
0 votes -
Please make the Attitude Ball more realistic
Please add marks just like the attitude gauge, and please make it able to hide the frame (It would still look realistic without it)
1 vote -
Glas cockpits
I would like transparent cockpits as I can make them vr compatible with glass fuselages and other things in a much simpler way.
0 votes
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