Skip to content

Jundroo Games

2311 results found

  1. Light Speed between maps?

    I would like light speed to be added, but more as an way to switch maps and make maps less as an mod but more as another part of the game. like downloading planes there should also be planets that are easy to download not having executable code to destroy the game. it would be a lot better as for one can download multiple maps at a time but also it would be a lot safer.

    And you would switch between the maps using light speed. (I'm questioning as for it would be a feature or a limit you have…

    8 votes
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  2. A flight computer

    A separate gizmo that is a combination of a:
    -gyroscope
    -RCN engine
    -and a flight planner.

    This way we can either build a sounding rocket which depends on aerodynamics and a predefined trajectory or a full scale rocket that will depend and will use a flight computer for navigation.

    6 votes
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  3. Classifications For Vehicles/Planes/Boats

    So you can label your build in the cockpit whether it is an Airplane, Ground Vehicle, Boat or Spaceship. This would make it easier for automatic tags and targeting with all Air-To-Ground and Air-To-Air weapons, e.g. If you were to play Multiplayer, and someone had a car, it would seem more logical if the targeting system recognized that it was a land vehicle, and not an Airplane.

    7 votes
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    1 comment  ·  SimplePlanes  ·  Admin →
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  4. Kerbal Engineer

    Pretty much exactly what Kerbal Engineer does. We can get basic information about our spacecraft in flight, like our apoapsis, periapsis, speed, but also fuel percentage, mission timer, etc. Also, I would like information on our rocket to be calculated when building as well.

    10 votes
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  5. Add missions.

    I would like to see special missions where you have to transport things or make it to a base or planet with damaged ship parts.

    81 votes
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  6. Tracks

    We need them for Rovers and Ground vehicles to ooerate on complex ground. In game, we could change the length of these Tracks, the width and the height, depending on the size of the Track, support wheels should vary in number and size. We also should have different track designs aswell as different support wheel designs to choose from.

    431 votes
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  7. Speed-Control-Unit for ground vehicles

    A Speed limit that we can set in the part settings for wheels and tracks, example : engine has 1000hp, but the speed is set on 30mhp or kmh, the vehicle will not overcome this speed. Or something like a part that has this ability, name would be Speed-Control-Unit shot SCU

    1 vote
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    0 comments  ·  SimpleRockets2  ·  Admin →
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  8. Can we have Repulsorlifts?

    We should have Parts in the game that are similar to repulsorlifts from star wars. A part with a Special feature, that keeps the Vehicle its attached to on a certain height, the wanted height can then be changed in part settings. The Repulsor part should also have a certain lifting force that can be changed too, depending on how much force they have, the repulsors would drain electricity/fuel from the craft, how much drained is affected by the force of the repulsor and the desired height.

    1 vote
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    0 comments  ·  SimpleRockets2  ·  Admin →
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  9. Have real rocket parts

    Fly back boosters like SpaceX

    1 vote
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    0 comments  ·  SimpleRockets2  ·  Admin →
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  10. Auto Symmetry/Mirror Editing Mode

    Something like what's in KSP or Besiege: you don't have to put a part on one side and the press mirror button, you just select a option, you place the part, and it automatically appears on the other side.

    38 votes
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    planned  ·  0 comments  ·  SimpleRockets2  ·  Admin →
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  11. missions to divert asteroids from a planet

    Like Armaggedon or Deep Impact

    13 votes
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  12. All vehicles support.

    Basically support for air, space, sea and land vehicles. Just like in SP and KSP.

    220 votes
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  13. Plasma Propulsion Engine

    Like the Vasimer engine.

    36 votes
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  14. Add an automated flight planner

    So you can just tell the game what to do, such as:
    1) Increase throttle to 100%
    1) Activate launch stage
    2) Fly for 20 seconds
    3) Activate next stage
    4) Turn to 45 degrees
    5) Fly for 10 seconds
    etc

    305 votes
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  15. Tank Stuff

    Tank tracks that allow you change the position of each wheel, like a wing, and we can choose how many wheels we want. Giant tank guns and turrets should also be added.

    3 votes
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  16. AI turret block

    A single block that actively tracks and engages enemy aircraft.
    Different versions could be made to support different builds such as WW1 mounted gun or a WW2 turret.

    6 votes
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  17. Manual

    You guys should add Diesel engines, smokestakes/exhaust and manual engines where you can choose to manually drive a vehicle

    1 vote
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  18. Tip the designer

    Have a button next to upvote where you can tip a designer for their builds. This could motivate more people to build better planes and is a good incentive.

    3 votes
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    1 comment  ·  SimplePlanes  ·  Admin →
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  19. Hello! The Phisics are wrong

    Sorry, I speak a little english.
    The fail is this:
    A control surface, in the real life, dont generate a torcion movement like in the game, it only work creating more lift, like an asimetrical airfoil. This improvement in the game,
    would allow Flaps, and another High-lift devices.

    12 votes
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  20. Realistic look and physics

    I think it would be great if the game had realistic looking engine plumes and modeled fuel momentum, as well as have multiple types of fuel, engine spooling time, and changing specific impulse for atmo v vacu.

    4 votes
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  • Don't see your idea?

Jundroo Games

Categories

Feedback and Knowledge Base