Jundroo Games
2298 results found
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Actual 3D cockpits
Plane cockpits, shuttle cockpits, Rover cockpits, etc... They should all have interiors
84 votes -
Enough parts to re create some famous space missions from real life, such as the space landing
Basically, have enough pieces to make realistic and real missions.
1 vote -
Include electromagnets
This could be a method of connecting 2 ships/parts together e.g a way to dock 2 ships or a way to park something in space without it drifting or even just a way for a big vehicle to pick up a smaller vehicle/drone/rover etc. They would obviously need to be powered and have the ability to turn them on and off but they would definitely be useful
36 votes -
Add VTOL nozzles
To turn the module in space
3 votes -
A laser part for rovers/ship defense.
A small part with color, intensity and cooldown settings. It could be used to deform the terrain on a planet or destroy other spacecraft.
9 votes -
Multiplayer
Sr2 multiplayer support!!!
146 votes -
Landing Gear That Cuts Into the Wing/Hull
I'm more talking about Wing type of landing gear. when your making like an World war 2 Landing gear id like the Landing Gear to cut into the wing and when its retracted it leaves a hole there for the landing gear. it just makes it more realistic and a lot easier if your building planes.
I don't wanna put a ton of effort into a wing putting blocks all over into it until I have the right hole for the landing gear used.1 vote -
Light Speed between maps?
I would like light speed to be added, but more as an way to switch maps and make maps less as an mod but more as another part of the game. like downloading planes there should also be planets that are easy to download not having executable code to destroy the game. it would be a lot better as for one can download multiple maps at a time but also it would be a lot safer.
And you would switch between the maps using light speed. (I'm questioning as for it would be a feature or a limit you have…
8 votes -
A flight computer
A separate gizmo that is a combination of a:
-gyroscope
-RCN engine
-and a flight planner.This way we can either build a sounding rocket which depends on aerodynamics and a predefined trajectory or a full scale rocket that will depend and will use a flight computer for navigation.
6 votes -
Classifications For Vehicles/Planes/Boats
So you can label your build in the cockpit whether it is an Airplane, Ground Vehicle, Boat or Spaceship. This would make it easier for automatic tags and targeting with all Air-To-Ground and Air-To-Air weapons, e.g. If you were to play Multiplayer, and someone had a car, it would seem more logical if the targeting system recognized that it was a land vehicle, and not an Airplane.
7 votes -
Kerbal Engineer
Pretty much exactly what Kerbal Engineer does. We can get basic information about our spacecraft in flight, like our apoapsis, periapsis, speed, but also fuel percentage, mission timer, etc. Also, I would like information on our rocket to be calculated when building as well.
10 votes -
Add missions.
I would like to see special missions where you have to transport things or make it to a base or planet with damaged ship parts.
81 votes -
Tracks
We need them for Rovers and Ground vehicles to ooerate on complex ground. In game, we could change the length of these Tracks, the width and the height, depending on the size of the Track, support wheels should vary in number and size. We also should have different track designs aswell as different support wheel designs to choose from.
431 votes -
Speed-Control-Unit for ground vehicles
A Speed limit that we can set in the part settings for wheels and tracks, example : engine has 1000hp, but the speed is set on 30mhp or kmh, the vehicle will not overcome this speed. Or something like a part that has this ability, name would be Speed-Control-Unit shot SCU
1 vote -
Can we have Repulsorlifts?
We should have Parts in the game that are similar to repulsorlifts from star wars. A part with a Special feature, that keeps the Vehicle its attached to on a certain height, the wanted height can then be changed in part settings. The Repulsor part should also have a certain lifting force that can be changed too, depending on how much force they have, the repulsors would drain electricity/fuel from the craft, how much drained is affected by the force of the repulsor and the desired height.
1 vote -
Have real rocket parts
Fly back boosters like SpaceX
1 vote -
Auto Symmetry/Mirror Editing Mode
Something like what's in KSP or Besiege: you don't have to put a part on one side and the press mirror button, you just select a option, you place the part, and it automatically appears on the other side.
38 votes -
missions to divert asteroids from a planet
Like Armaggedon or Deep Impact
13 votes -
All vehicles support.
Basically support for air, space, sea and land vehicles. Just like in SP and KSP.
220 votes -
Plasma Propulsion Engine
Like the Vasimer engine.
36 votes
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